var model = new Mesh();
model.delaunay();
WIP
WIP
- Can't handle duplicated points inside the triangulation;
- Slow recursion;
- Completing the SVG's support (path and splines);
- Tail-Call Optimization;
- D.T. Lee and B.J. Schachter, "Two Algorithms for Constructing a Delaunay Triangulation". Int.J.Computer and Information Sciences, Vol.9, No.3, 1980.
- A.M. Andrew, "Another Efficient Algorithm for Convex Hulls in Two Dimensions". 1979.
- F. Preparata and S.J. Hong, "Convex Hulls of Finite Sets of Points in Two and Three Dimensions". Communications of the ACM, Vol.20, pp.87--93, 1977.
Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator