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Some players on RLL get stuck in a playing state when they are stopped. The private Player._is_playing designation, which is copied over to the public Player.is_playing designation, reports that these players are still playing. This PR properly sets those players' is_playing to False. Ghost player situations like this will also be improved with a later PR to support Lavalink 3.4 jars, where a destroy method will be called on players instead of a stop method.