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[Preview Release] v0.0.2.11

19 Nov 12:32
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What's new?

  • [Improvement] Move to .NET Core 6 and add .NET Framework 4.6.x or later support codebase.
  • [Improvement] Separate some core components to Hi3HelperCore in case we are starting to develop the cross-platform version.
    • Use .NET Standard 2.0 codebase for Hi3HelperCore
  • [Improvement] Replace Win32 based IniParser to Universal IniParser by Enichan. See this commit for changes.
  • [New] Introducing initial implementation of ScreenInterop class to read supported screen resolution list. This component will be used on "Settings Editor" feature in the future.

Major Changes

  • [New] Adding a support for Steam Version of the Game. See #6 for more information

  • [New] Adding "Block Check" feature to check and repair Game's block data. See #5 for more information

    • This repair mechanism is also better and faster than In-game "Check downloaded assets" feature. See the benchmark result below for more information.

Note

This release has splitted into two versions,

  • .NET Framework 4.6.2 version (Hi3HelperGUI-InDev-0.0.2.11.zip)
  • .NET Core 6 x64 version (Hi3HelperGUI-InDev-0.0.2.11_NETCore.zip)

If you want to run the .NET Framework version, make sure that you have .NET Framework 4.6.2 Runtime installed. If not, Download Here.
Or if you want to run the .NET Core 6 x64 version, make sure that you have .NET Core 6 x64 Desktop Runtime installed. If not, Download Here.

Benchmark scenario for Block Check feature

Hardware for Benchmark:

  • OS: Windows 11 Home Dev [build 22499.1010]
  • CPU: Intel Core i5-9300H
  • RAM: 16 GB 2667 MHz (DDR4 Dual-Channel)
  • SSD: WDC PC SN730 (512 GB Variant)
  • GPU: NVIDIA GeForce GTX 1650 (4 GB VRAM)

Game Version for Benchmark:

Southeast Asia (SEA) v5.2

Broken file: BH3_Data\StreamingAssets\Asb\72deb5429e35e95635a72a3f94229bab.wmv

Corrupted data offset: 0xb00
Corrupted data size: 16 bytes

Expected value:
FF D9 FF 05 EF F0 B3 3C D4 E5 A4 32 73 A9 75 20

Corrupted value:
53 65 65 65 65 65 65 67 67 67 67 67 73 73 73 73

Checking time

  • In-game: 27.28 seconds
  • Hi3Helper: 19.84 seconds

Download size for Repair:

  • In-game: 39.5 MB (the whole file)
  • Hi3Helper: 20.7 KB

Repair Time:

  • In-game: 17.57 seconds (since it needs to download the whole 39.5 MB file)
  • Hi3Helper: 0.53 second

Fast, isn't it? 👀
Now, Try it yourself!

Note for Benchmark

If you want to try this benchmark by yourself, Download 72deb5429e35e95635a72a3f94229bab.wmv file below, copy it to <Honkai Installation Path>\Games\BH3_Data\StreamingAssets\Asb\ folder, run the game, click on red tool button at the left-bottom of your screen, and click "Check downloaded assets". Let the game do the repair process.

For using Hi3Helper, just do the same by copy the file to <Honkai Installation Path>\Games\BH3_Data\StreamingAssets\Asb\ folder, run the program, go to Block Check feature and click on "Check Block" button. Let the program check the corrupted file, then click "Repair".

v0.0.2.0-RC1Preview

17 Oct 16:29
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v0.0.2.0-RC1Preview Pre-release
Pre-release

This release was based on PR #5 (last commit 2e17a52)

[Preview Release] v0.0.1.0

04 Oct 15:56
dce68e3
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What's new?

  • [New] Initial Implementation BytesToCRC32Simple() to generate CRC32 hash from Stream or byte[]. This will be used for chunk hash checking on Block Check feature (coming soon). See #3 for more info.
  • [New] Adding an ability to save or load app configuration in appconfig.json (for app) and fileconfig.json (for game). See #3 for more info.
  • [New] Logger class is now bring together with ILogger Interface. This Interface will be used for cross-method log output.
  • [New] Introducing DummyLogger for hiding log output while Console is disabled.
  • [Improvement] Faster humanizing file size with SummarizeSizeSimple() with less CPU overhead and memory allocation than SummarizeSize(). See #1 for more info.
  • [Improvement] Don't write output if Console Window is disabled. See this commit and #4 for more info.
  • [Improvement] Moving from WebRequest to HttpClient for downloading. It also bring a significant performance while downloading Daily Update files. See #4 for more info.
    • also move Stream writing process to its own method (ReadRemoteStream()) on HttpClientTool class for better code writing while implement another downloading methods.
  • [Improvement] Move ProgressBar to it's own section for Daily Update and Block Repair
  • [Fix] Prevents app from crashing on these scenario:
    • None of game versions are detected.
    • Cancelling download while connection is lost.
    • Connection lost while fetching Daily Update file content.
  • [Fix] The app will delay in 3 seconds to retry while downloading if connection problem has occur.
  • Moving from .NET Framework 4.7.2 to .NET 5 SDK. Please install the Runtime first to use this app.

[Preview Release] v0.0.0.1

18 Sep 15:07
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This is the first and also a preview release of this tool. This release only including the tool for downloading Daily Update.
Any feature (like Block file repair feature) will be coming soon.