This is a wanna-be commercial video game project with long way to go ;)
Since You're most likeley here from my CV, here are some details:
- it's a low-level, C-like C++ (aka Orthodox C++) code
- aim is to be as independent as possible from 3rd party libraries
- the code is structured in layers, see notes, which form a direct acyclic graph
- I use ASAN, clang-tidy, clang-format, clangd, clang static analyzer, so I can say I care about quality :)
- the code is managing memory using arenas
- to build simply use
build.bat
- the project is inspired by RAD Debugger Project
My current ideas are written in game notes. Basically, I want a Hotline Miami with zombies and tower defence kind of stuff.
You need clang++
.
Run build.bat
, probably the simplest is just build debug
. See build --help
for other options.
It's in early stage...! But at least does not crash ;)
Basic MIT, nothing fancy. :)