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Clothing - Implement after Alpha Release #14
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one problem that is avoidable but annoying is that wool is called cloth in On Wed, Mar 12, 2014 at 9:50 PM, KingofGamesYami
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@Silverwolf45 Its really not a problem |
Who are you Silver? Also, whenever I see "silverwolf" I think of a friend I used to know that And as mushroom said, it isnt really a problem at all. A lot of stuff in On Thu, Mar 13, 2014 at 2:55 PM, MushroomLT notifications@github.comwrote:
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Silver was the other guy who responded to my original mc forums post. On Thu, Mar 13, 2014 at 5:14 PM, Zeuslightning125
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I know that it is not a problem, I said that it is avoidable. On Thu, Mar 13, 2014 at 5:35 PM, KingofGamesYami
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Also, I am actually not too busy anymore so I may be able to help with the On Thu, Mar 13, 2014 at 5:53 PM, Sean Taylor silverwolf4350@gmail.comwrote:
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@Silverwolf45 There's no need now as we are finished on the initial release, just waiting for some textures |
Ok, I don't mind. On Fri, Mar 14, 2014 at 4:13 AM, MushroomLT notifications@github.comwrote:
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The following is how I think clothing should be added.
Craft a loom (this is crafted with fence in a ladder pattern). Then place the loom in the world, and place string or wool into it. This will create 1 cloth for every 8 string, or 1 cloth for every 1 wool. You can then dye the cloth any color you like. Craft clothing by placing cloth in the crafting table in armor patterns. The clothing will be colored according to the color of cloth placed in the table. You can then place your clothing in the special clothing slots, and it will override the in game armor textures. Armor is no longer ugly, and you can hide your armor from other players.
Alternatively, you don't have to put in the loom, just use a crafting table for those recipes. I just thought it would be a cool object to add some realism. Not that minecraft is realistic at all...
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