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Warnock

This is my implementation Warnock algorithm. Warnock algorithm is a hidden surface algorithm used in computer graphics.

It solves the problem of rendering a complicated image by recursive subdivision of a scene until areas are obtained that are trivial to compute.

Complex: O(n*p), where n is the number of polygons and p is the number of pixels in the viewport

For more information: http://www.cs.sun.ac.za/~lvzijl/courses/rw778/grafika/OpenGLtuts/Big/graphicsnotes009.html

File "stesh_fortest.dxf" is sample.

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Implementation Warnock algorithm for a hidden surface.

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