An implementation of a raymarcher in C++
Currently uses stdout
as a render output, which honestly looks pretty aesthetic.
Now uses Xlib as render output! Too bad calling DrawPoints a billion times is slow!
forked from towergame/raymarcher
-
Notifications
You must be signed in to change notification settings - Fork 0
Crazedseal/raymarcher
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
A cool raymarcher written entirely from scratch in C++
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- C++ 98.2%
- C 1.8%