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simibubi edited this page Jul 10, 2021 · 1 revision

title graphic for Minecraft 1.16.5 released on July 10th, 2021.
"The Finely Tuned Update"

Notice: Minimum Forge Version raised to 36.1.0, Create now requires Flywheel

Additions

  • Added the Linked Controller
  • Added Crafting Blueprints
  • Added the Copper Backtank
  • Added Diving helmet and boots
  • Added the Precision Mechanism
  • Added the Potato Cannon
  • Added the Peculiar Bell and the Haunted Bell
  • Added the Deploying recipe type
  • Added the Sequenced Assembly recipe type
  • Added the Capacity Enchantment
  • Added the Potato Recovery Enchantment
  • Added Ponder support to Create's fluid components
  • Added a custom configuration UI
  • Added an intermediate menu screen for in-game links and configs
  • Added new Blockzapper-esque brush types to the Worldshaper tool

Removals

  • Removed the Blockzapper (functionality still available through new worldshaper brushes)
  • Removed the Deforester (functionality still available through hand-cranked saws)
  • Removed Integrated Circuits (in favour of the Precision Mechanism)
  • Removed Lapis sheets

Enhancements, Fixes

  • Nixie Tubes can now be dyed
  • Cart Assemblers now have a specific direction
  • Assembled cart contraptions assemble and disassemble according to the assemblers direction
  • Entities can now jump on Mechanical Belts
  • Entities on belts no longer get force-centered while actively moving or strafing
  • Deployers can now polish items on belts or depots
  • Fixed kinetic stress loop caused by neighbouring belts
  • Fixed kinetic stress loop caused by activating ejectors
  • Added missing localizations for Create's death messages involving an attacker
  • Nixie Tubes can now be picked up using the Wrench
  • Water wheels can now be placed with a vertical axis
  • Added Mechanical Saw compatibility for cutting Dynamic Trees
  • Cogwheels and Large Cogwheels can now be created via sequenced assembly
  • Add placement helper for Deployers on belts/depots/etc.
  • Added config control for ambient sounds
  • Spilled milk off a pipe end now clears effects on entities
  • Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
  • Air currents can now pass through Campfires vertically
  • Added cutting recipes to process Fir Logs from traverse
  • Wrenches can now pick up redstone components (tagged #create:wrench_pickup)
  • Fixed Mechanical Plough breaking segments of a bubble column
  • Fixed the press advancement not firing when used with depot
  • Fixed chutes directly between two inventories transferring items instantly
  • Fixed jittering visuals of the clientside chute item near containers
  • Rail blocks can now be picked up with a wrench
  • Fixed fluid rendering in JEI scenes
  • Fixed enchantment glint on custom rendered items
  • Added Attribute Filter properties for shulker fill level
  • Dough can now be created in the mixer without the need of buckets
  • Tweaked item processing behaviour of mechanical saws
  • Fixed placement assist not playing placement sounds
  • Saws now yield more planks
  • Saws can no longer process stacks of items, unless configured to
  • Mechanical Arms now require precision mechanisms to craft
  • Extendo-grips now require precision mechanisms to craft
  • Mechanical Arms now take significantly less stress units to power
  • Allow Linked Controllers to be placed onto and used from Lecterns
  • Added JEI integration to Sequenced Assembly
  • Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
  • Improved lighting on gui-based item and block previews
  • Add blaze burner bobbing to JEI scenes
  • Tweaks to JEI washing scene
  • Cart contraptions no longer turn exponentially
  • Cart contraption now turn more sluggishly the larger they are
  • Some changes to the cart assembler model
  • Adjusted yellow tone of sails and seats
  • Fixed wrenching of cart contraptions being able to duplicate items
  • Added chocolate melting, honey liquification, and honey compacting recipes
  • Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
  • An overview of Ponder Tags can now be opened from the game menu
  • New Forge versions replace empty config comments with "No comment", so the divider comment was changed from "" to " ".
  • Survival mode players can now configure the fluid supplied by a creative fluid tank
  • Removed tooltips for fluid components
  • Fixed valve handles not having a tooltip
  • Fixed mechanical harvester's render bounding box
  • Added safety checks when reading custom nixie tube NBT to prevent crashes
  • Fixed Super glue entities being affected by Creeper Explosions with mobGriefing disabled
  • Splash water bottles now extinguish the decorative blaze burners
  • Decorative blaze burners now accept soul sand to make it a soulfire
  • Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
  • Fixed basin processing running constant recipe lookups while backed up
  • Fixed mixer retracting after every operation when auto-output is active
  • Brass tunnels now show a goggle tooltip of contained items within their group
  • Right-clicking brass tunnels now retrieves all contained items from their group
  • Fixed Create's redstone components now able to power comparators from the side
  • Fixed Belts under Tunnels picking up item entities
  • Fixed activation inconsistencies with Deployers on contraptions
  • Deployers' inventories will no longer be voided when their contraption is quickly reassembled
  • Basin spouts can now empty into funnels
  • Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
  • Added more Keyframes to existing ponder scenes
  • The portable fluid interface now waits until extracting pipes have completed their flow before disengaging
  • Added ponder scene for deployer's new item processing
  • Fixed ponder particles rendering faced away from the camera
  • Fixed ponder airflow particles not getting lit properly
  • Fixed lack of culling in Gui-displayed Items
  • Fixed depth issues in Ponder UI
  • Fixed lack of backface culling in ponder
  • Schematic insta-placement now uses Schematicannon placement logic
  • Fixed fluid tank render boundaries
  • Obsidian can no longer be moved by contraptions
  • Mechanical Arms can no longer dance if their speed is zero
  • Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant
  • Fixed the schematic hotbar overlay
  • Fix registry crash induced by AbnormalsCore 3.2.0
  • Ejectors placed by Schematicannon now keep their targets
  • Fixed ejectors stacking unstackable items
  • Tweaked infinite fluid source size configuration
  • Added config for disabling large Firework Rocket recipes
  • Scaled hose pulley search timer with server's infinite block threshold
  • Fix JEI boundary areas to be more aligned with drawn textures
  • Fixed schematicannon progress bar not displaying
  • Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
  • Fixed vertical Mechanical saws crashing when mounted on contraptions
  • Gave stockpile switch output a delay (like comparators have) to improve stability
  • Fixed texture uvs on the Wrench
  • Fixed saw and portable storage/fluid interface diffuse lighting
  • Fixed Extendo Grip not applying extended reach when equipped on rejoin
  • Fixed mechanical crafters duping + dropping their items when added to minecart contraption
  • Fixed Wand of Symmetry duping rails under placed cart assemblers
  • Lecterns now keep NBT when moved by contraption
  • Super glue entities hanging on positions above build limit now get removed
  • Fixed harvester replanting sweet berry bushes in wrong state
  • Cuckoo clock and clockwork bearing now go crazy in unnatural dimensions
  • Fixed startup crash with AgriCraft/InfinityLib
  • Fixed bad behavior with small-max-stack-sized items when extracting multiple items at once
  • Fixed typo in adjustable chain gearshift ponder scene
  • Improved timing consistency of sequenced gearshift (esp. for rotations)
  • Fixed schematic init crash caused by updating null ChunkSections
  • Fixed schematic deployment crash caused by some Mekanism blocks
  • Make regular palette stone blocks drop their cobblestone variant instead of themselves (unless silk touch is used)
  • Added smelting recipes for cobblestone palette blocks
  • Fixed chest minecarts clearing their inventory when disassembled
  • Fixed blasting-only recipes not shown under the JEI bulk blasting category
  • Fixed fan JEI catalyst items being italicized
  • Allow block breakers to work at center of bearing
  • Fixed minecart coupling item dupe
  • Possibly solve incompatibility with CalemiUtils mod and placement helpers
  • Added golden sheets and crushed gold ore to the piglin_loved tag
  • Fireproof items can no longer be destroyed by bulk blasting
  • Made the bottom half of doors attach up and down
  • Made fan and nozzles not push players flying in creative
  • Fixed deployers not able to place down cart assemblers
  • Fixed broken piston poles making the piston base unusable
  • Fixed a DoublePlantBlock dupe using deployers
  • Fixed a filter item dupe
  • Allow Schematicannon to place brackets
  • Fix error when a POI block is moved by a contraption
  • Schematicannon now keeps options in block item as NBT
  • Add proper rotation and mirroring to CartAssemblerBlock
  • Make schematics write tags for filtering behaviour
  • Fixed beds on contraptions
  • Fixed one of the tank rivets being out of place by one pixel.
  • Fixed diffuse lighting when rendering contraptions without Flywheel
  • Fixed fluid rendering in tanks and pipes on fabulous graphics
  • Idle Windmill Bearings now attach their structure when moved as part of another contraption
  • Fixed pumps not updating transfer speed when directly between containers
  • Fixed Multiblock Fluid tanks showing inconsistent information on their goggle overlay
  • Creative Fluid tanks no longer show a goggle overlay
  • Fixed Funnels and other interfaces not updating properly when affected chunks are unloaded and reloaded
  • Fixed tooltips rendering behind item icon in the filter screens
  • Added block breaking animations to animated models
  • Deployers now make a little polishing sound when using sandpaper
  • Added Placement assist for placing small cogs against machines with integrated cogwheels
  • Handheld Worldshaper was renamed to Creative Worldshaper
  • Worldshapers now have a "surface" and "cluster" brush type
  • Worldshapers now follow the creative colour palette
  • Some UI touch-ups for tools
  • Fixed strange compat artifacts from generated filling/emptying recipes
  • Added pressing recipes for path blocks from Environmental, Atmospheric and BetterEnd
  • Added washing recipes for Endergetic Expansion's petrified items
  • Added Supplementaries support for milling flax and washing blackboards
  • Add filling and emptying recipes for Alex's Mobs' lava bottles
  • Added filling and emptying recipes for Neapolitan's milk bottle
  • Added a crushing recipe for ice to obtain ice cubes when Neapolitan is present
  • Fixed Buzzier Bees compatibility and move the old flowers to Environmental compatibility
  • Add a milling recipe for Necrotic Bone from Tinker's Construct
  • Remove Podzol from the grass pressing recipe and add a compatibility recipe for Environmental's Podzol Path
  • Fix sudden light transitions in JEI scenes
  • Fix super glue normals, rotation, and reflection.
  • Added sounds for contraption (dis-)assembly
  • Added sounds for wrench interactions
  • Block breakers now make block breaking noises
  • Added Mechanical Crafting noises
  • Added sounds for Picking items off belts, depots, basins
  • Added sounds for Arms collecting an item
  • Added sounds for Mixing noises
  • Added sounds for Cranking click noises
  • Added sounds for Scroll-inputs
  • Added sounds for Depots, Funnels, Fans, Cogwheels and generic kinetic rumbling
  • Added sounds for Millstones and Crushing Wheels
  • Added sounds for the Mechanical Saw
  • Gantry contraptions now make contraption noises

Localization

  • pl_pl created thanks to joker876
  • ja_jp updated thanks to CKenJa, RakuGaki-MC
  • es_es updated thanks to FrannDzs
  • ru_ru updated thanks to sqcode06, Hanqnero
  • ko_kr updated thanks to red1854th
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