This project uses CMake to manage the build. Please make sure you have installed at least version 3.9 or later. To build the project, create a new build directory, then:
Note: If you're on windows, you might want to specify a generator for Visual Studio, like:
cmake -G "Visual Studio 15 2017 Win64"<PATH_TO_REPOSITORY>
This will download all the required dependencies and configure the build.
If you want to build the TileData editor and you don't have a QT installation, you can enable it with
Note: If you want to change your install directory (per default it's set to ../install) add the definition
-DCMAKE_INSTALL_PREFIX=/foo/bar to your cmake call.
Build Instructions: Once the build is configured, you can then compile it using:
cmake --build .
To install the project,
cmake --build . --target install
Create a package (MSI, RPM, DEB, DMG, ZIP)
cmake --build . --target package