myLocator
import maya.cmds as cmds node = cmds.createNode('myLocator') transform = cmds.listRelatives(node, parent=True, path=True)[0] locator = cmds.spaceLocator()[0]
cmds.connectAttr('%s.outPoint' % node, '%s.translate'%locator) cmds.connectAttr('%s.worldMatrix[0]'%transform, '%s.inMatrix'%node)