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adds section 31 agent, custom objectives not made yet. #66

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adds section 31 agent, custom objectives not made yet. #66

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2cwldys
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@2cwldys 2cwldys commented Apr 5, 2019

I thought adding section 31 would be very interesting, they are now a thing. The Free Objective does not mean murderbone, however it means "Defend the best interests and survival of the federation, at all costs. Even if it includes espionage and acts of rank deception within Starfleet."

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2cwldys commented Apr 5, 2019

I tested all of these and they now work without issues, it was a huge learning experience. I PM'd like over ten people or close to it?

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2cwldys commented Apr 5, 2019

The player starts with the following:

  • Their newly found objectives, they may even involve incapacitating a crewmember.
  • Phaser in the Right Hand.
  • Nightvision Goggles in your bag.
  • Agent ID Forging Kit (Chameleon ID)
  • Hypospray with Chloral Hydrate bottle, to blur and almost cause sleep inducing pain to others, so that you can wake up infront of them in your black leather turtleneck.
  • Section 31 Agent's Tactical Turtleneck
  • Cyanide to kill yourself before you are captured, so you don't have to use the explosive implant.
  • A "Captain's Spare" to swipe with your "Agent ID Forging Kit" (Chameleon ID)
  • Freedom (4 uses), Explosive, and Mindshield Implants; imbedded by the finest of Section 31 Physicians and Surgeons.
  • A telescopic baton, to have a nonlethal approach to getting others out of your way.
  • A PDA in the other pocket, if needed be; best for holding the "Agent ID Forging Kit." (Chameleon ID)
  • A theoretical and literal license to kill for the best interests and survival of the federation (objectives and rp escalation), but not to murderbone.
  • Your orders are your own, aside from the Objectives; essentially. Clandestine Ops.
  • Potentially up to two other agents, depending on the size and population of current vessel.
  • A CQC Manual, your quite lethal than the other crewmembers. Literally.
  • Cryptographic Sequencer, for when all IDs are deemed AWOL. Can also Emag LCARS AI and Cyborgs to suit your objectives.

These were all approved and/or suggested between private DM's on discord with me and KMC, we both thought this would be something incredibly interesting to have, not only for the RP - but for the future of Deep Space 13 in it's entirety.

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Kmc2000 commented Apr 5, 2019

Nice work

@soryy708 soryy708 added Enhancement New feature or request Needs Review labels Apr 5, 2019

var/objectives_text = ""
if(objectives.len)//If the Section 31 Agent had no objectives, don't need to process this.
var/count = 1
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Isn't this just objectives.len?

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I don't know.

@soryy708 soryy708 added Needs Response PR Author needs to respond to question / review Sound and removed Needs Review labels Apr 5, 2019
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soryy708 commented Apr 5, 2019

@Kmc2000 Your insight on the remarks to which author could not answer?

@2cwldys Please make the necessary changes, commit and push.

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2cwldys commented Apr 5, 2019

I'll make the changes regarding things that /need/ to be done, but things such as credits and rephrasing the antag text will not be done. That can be done after the push or at other people's leisure. Me and KMC already cut a lot of text from it and it looks pretty straight forward. If anyone picking or choosing Section 31 as antag should know somewhat a decent amount about them. I can include a lore wiki page after they become said antag at least.

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Kmc2000 commented Apr 6, 2019

This is really cool!
I'll testmerge this now.

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soryy708 commented Apr 6, 2019

@2cwldys Please fix merge conflict.

@soryy708 soryy708 added Merge Conflict Needs Rebase Branch is out of date and removed Needs Response PR Author needs to respond to question / review Work In Progress labels Apr 6, 2019
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Kmc2000 commented Apr 6, 2019

I have resolved them

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Title says objectives are not done,is this WIP or objectives will be done in another PR?

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5 participants