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When someone set cl_cmdrate "z" there is an exploit on the server-side, that the client hides his real latency on the scoreboard. Probably conversion string to int problem.
There are propably more (newer) CMDs and CVars to check.
Older Exploits are also probably fixed now.
Checked:
TODO: Crosschecks todo later
|-CS:GO
-|CMDs
cl_ent_bbox
cl_ent_absbox
cl_ent_rbox
showtriggers_toggle
-|CVars
cl_particles_show_controlpoints 1
cl_particles_show_bbox 1
showtriggers 1
|-TF2
-|CMDs
-|CVars
|-CS:S
-|CMDs
-|CVars
|-L4D1
-|CMDs
-|CVars
|-L4D2
-|CMDs
-|CVars
|-Insurgency
-|CMDs
-|CVars
|-DOD:S
-|CMDs
-|CVars
|-HL2:DM
-|CMDs
-|CVars
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