An Foreign function interface (FFI) for PHP of libuv cross-platform event-driven asynchronous I/O library.
This libuv ffi implementation is based on PHP extension ext-uv. All ext-uv 0.3.0 tests and functions been implemented, except uv_queue_work.
- Functionality works as expected under
Windows
,Linux
, andApple macOS
, PHP 7.4 to 8.2. - All functionality is interdependent on zend-ffi.
The actual threading feature of uv_queue_work
in ext-uv 0.3.0 is on pause. Getting native PThreads working with FFI, needs a lot more investigation and more likely C development of PHP source code. Seems someone else has started something similar https://github.com/mrsuh/php-pthreads.
PR are welcome, see [Documentation] and [Contributing].
Future versions of uv-ffi
beyond ext-uv 0.3.0 will include all current libuv
features.
There will be two ways: composer require symplely/uv-ffi and: composer create-project symplely/uv-ffi .cdef/libuv
This package/repo is self-contained for Windows and Apple macOS, meaning it has GitHub Actions building libuv
binary .dll
& .dylib
, and committing back to repo. The other platforms will use the distributions included libuv
binary version.
The create-project
will setup a different loading/installation area. This feature is still a work in progress.
Minimum php.ini
setting:
extension=ffi
extension=openssl
extension=sockets
zend_extension=opcache
[opcache]
; Determines if Zend OPCache is enabled
opcache.enable=1
; Determines if Zend OPCache is enabled for the CLI version of PHP
opcache.enable_cli=1
[ffi]
; FFI API restriction. Possible values:
; "preload" - enabled in CLI scripts and preloaded files (default)
; "false" - always disabled
; "true" - always enabled
ffi.enable="true"
; List of headers files to preload, wildcard patterns allowed. `ffi.preload` has no effect on Windows.
; Replace `your-platform` with: windows, centos7, centos8+, macos, pi, ubuntu18.04, or ubuntu20.04
; This feature is untested, since not enabled for Windows.
;ffi.preload=path/to/vendor/symplely/uv-ffi/headers/uv_your-platform_generated.h
;This feature is untested, since not enabled for Windows.
;opcache.preload==path/to/vendor/symplely/uv-ffi/preload.php
- The functions in file UVFunctions.php is the only means of accessing libuv features.
The following is a PHP tcp echo server
converted from C
uv book that's follows also. Most of the required C
setup and cleanup code is done automatically.
This will print "Got a connection!" to console if visited.
require 'vendor/autoload.php';
$loop = uv_default_loop();
define('DEFAULT_PORT', 7000);
define('DEFAULT_BACKLOG', 128);
$echo_write = function (UV $req, int $status) {
if ($status) {
printf("Write error %s\n", uv_strerror($status));
}
print "Got a connection!\n";
};
$echo_read = function (UVStream $client, int $nRead, string $buf = null) use ($echo_write) {
if ($nRead > 0) {
uv_write($client, $buf, $echo_write);
return;
}
if ($nRead < 0) {
if ($nRead != UV::EOF)
printf("Read error %s\n", uv_err_name($nRead));
uv_close($client);
}
};
$on_new_connection = function (UVStream $server, int $status) use ($echo_read, $loop) {
if ($status < 0) {
printf("New connection error %s\n", uv_strerror($status));
// error!
return;
}
$client = uv_tcp_init($loop);
if (uv_accept($server, $client) == 0) {
uv_read_start($client, $echo_read);
} else {
uv_close($client);
}
};
$server = uv_tcp_init($loop);
$addr = uv_ip4_addr("0.0.0.0", DEFAULT_PORT);
uv_tcp_bind($server, $addr);
$r = uv_listen($server, DEFAULT_BACKLOG, $on_new_connection);
if ($r) {
printf("Listen error %s\n", uv_strerror($r));
return 1;
}
uv_run($loop, UV::RUN_DEFAULT);
The C source
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <uv.h>
#define DEFAULT_PORT 7000
#define DEFAULT_BACKLOG 128
uv_loop_t *loop;
struct sockaddr_in addr;
typedef struct {
uv_write_t req;
uv_buf_t buf;
} write_req_t;
void free_write_req(uv_write_t *req) {
write_req_t *wr = (write_req_t*) req;
free(wr->buf.base);
free(wr);
}
void alloc_buffer(uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
buf->base = (char*) malloc(suggested_size);
buf->len = suggested_size;
}
void echo_write(uv_write_t *req, int status) {
if (status) {
fprintf(stderr, "Write error %s\n", uv_strerror(status));
}
free_write_req(req);
}
void echo_read(uv_stream_t *client, ssize_t nread, const uv_buf_t *buf) {
if (nread > 0) {
write_req_t *req = (write_req_t*) malloc(sizeof(write_req_t));
req->buf = uv_buf_init(buf->base, nread);
uv_write((uv_write_t*) req, client, &req->buf, 1, echo_write);
return;
}
if (nread < 0) {
if (nread != UV_EOF)
fprintf(stderr, "Read error %s\n", uv_err_name(nread));
uv_close((uv_handle_t*) client, NULL);
}
free(buf->base);
}
void on_new_connection(uv_stream_t *server, int status) {
if (status < 0) {
fprintf(stderr, "New connection error %s\n", uv_strerror(status));
// error!
return;
}
uv_tcp_t *client = (uv_tcp_t*) malloc(sizeof(uv_tcp_t));
uv_tcp_init(loop, client);
if (uv_accept(server, (uv_stream_t*) client) == 0) {
uv_read_start((uv_stream_t*) client, alloc_buffer, echo_read);
}
else {
uv_close((uv_handle_t*) client, NULL);
}
}
int main() {
loop = uv_default_loop();
uv_tcp_t server;
uv_tcp_init(loop, &server);
uv_ip4_addr("0.0.0.0", DEFAULT_PORT, &addr);
uv_tcp_bind(&server, (const struct sockaddr*)&addr, 0);
int r = uv_listen((uv_stream_t*) &server, DEFAULT_BACKLOG, on_new_connection);
if (r) {
fprintf(stderr, "Listen error %s\n", uv_strerror(r));
return 1;
}
return uv_run(loop, UV_RUN_DEFAULT);
}
Initialization functions *_init()
or synchronous functions, which may fail will return a negative number on error.
Async functions that may fail will pass a status parameter to their callbacks. The error messages are defined as UV::E*
constants.
You can use the uv_strerror(int)
and uv_err_name(int)
functions to get a string
describing the error or the error name respectively.
I/O read callbacks (such as for files and sockets) are passed a parameter nread
. If nread
is less than 0, there was an error (UV::EOF
is the end of file error, which you may want to handle differently).
In general, functions and status parameters contain the actual error code, which is 0 for success, or a negative number in case of error.
All functions/methods/classes
have there original Libuv documentation, signatures embedded in DOC-BLOCKS.
For deeper usage understanding, see An Introduction to libuv.
The following functions are present in Windows, but not in Linux ubuntu 20.04 up, might need rechecking though.
void uv_library_shutdown(void);
int uv_pipe(uv_file fds[2], int read_flags, int write_flags);
int uv_socketpair(int type,
int protocol,
uv_os_sock_t socket_vector[2],
int flags0,
int flags1);
int uv_try_write2(uv_stream_t* handle,
const uv_buf_t bufs[],
unsigned int nbufs,
uv_stream_t* send_handle);
int uv_udp_using_recvmmsg(const uv_udp_t* handle);
uint64_t uv_timer_get_due_in(const uv_timer_t* handle);
unsigned int uv_available_parallelism(void);
uint64_t uv_metrics_idle_time(uv_loop_t* loop);
int uv_fs_get_system_error(const uv_fs_t*);
int uv_fs_lutime(uv_loop_t* loop,
uv_fs_t* req,
const char* path,
double atime,
double mtime,
uv_fs_cb cb);
int uv_ip_name(const struct sockaddr* src, char* dst, size_t size);
// ubuntu 18.04
char *uv_strerror_r(int err, char *buf, size_t buflen);
char *uv_err_name_r(int err, char *buf, size_t buflen);
uv_handle_type uv_handle_get_type(const uv_handle_t *handle);
const char *uv_handle_type_name(uv_handle_type type);
uv_handle_type uv_handle_get_type(const uv_handle_t *handle);
const char *uv_handle_type_name(uv_handle_type type);
void *uv_handle_get_data(const uv_handle_t *handle);
uv_loop_t *uv_handle_get_loop(const uv_handle_t *handle);
void uv_handle_set_data(uv_handle_t *handle, void *data);
void *uv_req_get_data(const uv_req_t *req);
void uv_req_set_data(uv_req_t *req, void *data);
uv_req_type uv_req_get_type(const uv_req_t *req);
const char *uv_req_type_name(uv_req_type type);
size_t uv_stream_get_write_queue_size(const uv_stream_t *stream);
int uv_tcp_close_reset(uv_tcp_t *handle, uv_close_cb close_cb);
int uv_udp_connect(uv_udp_t *handle, const struct sockaddr *addr);
int uv_udp_getpeername(const uv_udp_t *handle,
struct sockaddr *name,
int *namelen);
int uv_udp_set_source_membership(uv_udp_t *handle,
const char *multicast_addr,
const char *interface_addr,
const char *source_addr,
uv_membership membership);
size_t uv_udp_get_send_queue_size(const uv_udp_t *handle);
size_t uv_udp_get_send_queue_count(const uv_udp_t *handle);
void uv_tty_set_vterm_state(uv_tty_vtermstate_t state);
int uv_tty_get_vterm_state(uv_tty_vtermstate_t *state);
uv_pid_t uv_process_get_pid(const uv_process_t *);
int uv_open_osfhandle(uv_os_fd_t os_fd);
int uv_os_getpriority(uv_pid_t pid, int *priority);
int uv_os_setpriority(uv_pid_t pid, int priority);
int uv_os_environ(uv_env_item_t **envitems, int *count);
void uv_os_free_environ(uv_env_item_t *envitems, int count);
int uv_os_uname(uv_utsname_t *buffer);
uv_fs_type uv_fs_get_type(const uv_fs_t *);
ssize_t uv_fs_get_result(const uv_fs_t *);
void *uv_fs_get_ptr(const uv_fs_t *);
const char *uv_fs_get_path(const uv_fs_t *);
uv_stat_t *uv_fs_get_statbuf(uv_fs_t *);
int uv_fs_mkstemp(uv_loop_t *loop,
uv_fs_t *req,
const char *tpl,
uv_fs_cb cb);
int uv_fs_opendir(uv_loop_t *loop,
uv_fs_t *req,
const char *path,
uv_fs_cb cb);
int uv_fs_readdir(uv_loop_t *loop,
uv_fs_t *req,
uv_dir_t *dir,
uv_fs_cb cb);
int uv_fs_closedir(uv_loop_t *loop,
uv_fs_t *req,
uv_dir_t *dir,
uv_fs_cb cb);
int uv_fs_lchown(uv_loop_t *loop,
uv_fs_t *req,
const char *path,
uv_uid_t uid,
uv_gid_t gid,
uv_fs_cb cb);
int uv_fs_statfs(uv_loop_t *loop,
uv_fs_t *req,
const char *path,
uv_fs_cb cb);
int uv_random(uv_loop_t *loop,
uv_random_t *req,
void *buf,
size_t buflen,
unsigned flags,
uv_random_cb cb);
uint64_t uv_get_constrained_memory(void);
void uv_sleep(unsigned int msec);
int uv_gettimeofday(uv_timeval64_t *tv);
int uv_thread_create_ex(uv_thread_t *tid,
const uv_thread_options_t *params,
uv_thread_cb entry,
void *arg);
void *uv_loop_get_data(const uv_loop_t *);
void uv_loop_set_data(uv_loop_t *, void *data);
Contributions are encouraged and welcome; I am always happy to get feedback or pull requests on Github :) Create Github Issues for bugs and new features and comment on the ones you are interested in.
The MIT License (MIT). Please see License File for more information.