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WIP: Issues/261 ohol docs #262
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dlgr/griduniverse/game_config.yml
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# Does a player need to explicitly interact with this item via the action button | ||
# when they co-occupy its grid block, or do the immediately consume the item | ||
# without needing to take any explicit action? | ||
interactive: false |
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Maybe this should default to true
since the food
special case in the only place we're likely to want it to be false
.
# - edge_bias | ||
# - center_bias | ||
# | ||
# See the distributions.py module for their implementations | ||
probability_distribution: "random" |
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Maybe we should document how to make a new distribution method? I know Natalia was interested in creating some sort of clustering distribution where items are more likely to appear near other items of the same type.
dlgr/griduniverse/game_config.yml
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actor_end: null | ||
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# item_id for the item that must be in the player's position in order to execute |
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This should be "player's hand" I think
Updates made, @alecpm. Maybe have a look at the notes on custom distribution function. |
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Lookin' good!
See #261