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Fresh repo to build a working version of my old first year programming project
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Using SFML 2.6.1 as a 2D renderer
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Developing in
Visual Studio Community 2022CLion- Build system = CMake
- Compiler = Ninja
- x64
- main menu,
- gameplay,
- pause,
- settings,
- highscores etc
- Modernise code to c++20 (ranges etc)
- Greater control over weapons (weapon selection? multiple weapons controlled via number keys?)
- Visualise weapon cooldowns and enabled states
- Configuration based entities (build entities from json configs)
- Configuration based levels (enemy waves, level background etc)
- smarter enemy motion
- Buffs, Debuffs, and weapon upgrades
- perhaps play with play rotation
- Buy Aseprite and build some own sprites
- Create base entity class so players and enemies may implement / derive
- Create enemies and enemy movement
- Player weapons
- Flesh out player
- Player enemy interactions
- Stage background for fun (base space stage in place)
- Skin player and enemies using previous assets before new ones are made
- Spatial partitioning for better collision detection performance, WE ARE USING A QUAD TREE
- Player -> enemy collisions
- bullet -> bullet collisions?
- implement debug renderer that can be turned on with key press
- Buff / Debuff / Power up / Helper system
- player to collide with power ups and entity object is attached to the player
- Improve player control scheme
- Demo mode (AI controlled player)
- Weapon selection
- Finite state logic
- Generic state machine functionality that can be dropped in to simplify logic for movement, weapons etc
- Better weapons: (now able to add new weapon types easily)
- beam weapons
- homing projectiles
- mines.
- barriers
- bolas's
- EMP's - or other debuff weapons
- Visualise player stats, as in weapon temp, weapon energy, ammo, current weapon etc.
- Visualise damage
- Debug visualisation (both current and time series data)
- total bullets on screen
- total enemies
- total memory usage
- total cpu usage
- Level design: missions, bosses, enemy squadrons, mission select screen?
- Better player and enemy graphics
- Procedural planets / asteroids / other celestial objects - https://deep-fold.itch.io/pixel-planet-generator
- Intelligent enemies: track and shoot towards player
- Bosses, multiple firing patterns, interesting mechanics, weak points? youtube.com/watch?v=V4ctJETN-mg?
- Enemy waves, Sqaudrons?
- Buff - Can be encountered mid level, will attach themselves to the player
- Helpers: have own health, add buffs, ammo can fire autonmously or on player action (dies on timeout, ammo depletion and health loss)
- Stat buffs - shield regen, health regen, invincibility, damage multiplier
- Debuff - can be encountered mid level, will attach themselves to the player
- stat debuffs or damage over time.
- Highscores?
- online coop - Boost ASIO, SFML network?