Hello my friend, stay a while and listen!
freeablo is a modern cross platform reimplementation of the game engine used in Diablo 1. As it is just an engine, you will need the original data files to play the game.
Currently, you can run around town, players and npcs animate, and you can go down into the first few levels of the dungeon (which is randomly generated). This is just a base for a game so far, so if you can help, please see the contributing section below!
There is a website at http://freeablo.org
#Installation Build the engine yourself (instructions below), or grab a prebuilt binary for your platform from https://github.com/wheybags/freeablo/releases Copy DIABDAT.MPQ and Diablo.exe from your diablo install into the folder with the freeablo executable. (NOTE: only version 1.09 of diablo is currently supported, so please patch to that version)
#Controls Mouse to walk around, just like the original, and click on doors to open them.
o and p keys will move up / down through dungeon levels.
n will turn off collision (player will be able to walk through walls).
q to quit
esc to open pause menu
The above will all be made configurable at some point.
#Compilation
If you are using windows, please see https://github.com/wheybags/freeablo-windows-build/tree/master for instructions on building with Visual Studio 2010
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First install Xcode, and brew, of course.
$ brew install boost boost-python lbzip2 zlib sdl2 sdl2_image freetype libtomcrypt --universal cmake
$ brew tap wheybags/homebrew-librocket
$ brew install --HEAD librocket
# here it will possibly print a message about python module path settings, follow its instructions
and continue on with the Linux/Unix section (ignore the librocket instructions).
##Linux/Unix freeablo uses cmake, and depends on boost >= 1.54, libbz2, zlib, and SDL2, sdl2_image, and libRocket, so make sure to have those installed. libRocket (http://github.com/libRocket/libRocket) isn't packaged in most distros, so you'll have to install it from source (this isn't very hard).
libRocket installation:
$ git clone https://github.com/libRocket/libRocket.git
$ cd libRocket
$ mkdir buildDir
$ cd buildDir
$ cmake ../Build -DBUILD_PYTHON_BINDINGS=On -DCMAKE_INSTALL_PREFIX:PATH=/usr
$ make
$ sudo make install
libRocket depends on boost::python and freetype
Get the source:
via git:
$ git clone https://github.com/wheybags/freeablo.git
$ cd freeablo
$ git submodule update --init
or download from https://github.com/wheybags/freeablo/releases.
make a build directory:
$ cd ..
$ mkdir build
$ cd build
symlink the resources folder:
$ ln -s ../freeablo/resources
call cmake:
$ cmake ../freeablo
Now you're ready to go, cmake has generated a makefile, just run make to compile
#Contributing Have a look at the github issue tracker for something to do, send a pull request, and I'll probably accept it. Having dabbled a bit in OpenMW (http://openmw.org), I have decided to use their coding standards for this project, which you can see here: https://wiki.openmw.org/index.php?title=Policies_and_Standards
##Bug reports Please feel free to submit bug reports on the github issue tracker at https://github.com/wheybags/freeablo/issues
#Changelog ##v0.2
- Bugfix - MPQ filename case sensitivity #78, #76
- Bugfix - Deadlock on caertain command line args
- Bugfix - Player-npc clipping #97
- Bugfix - Reading freed memory in FAIO 6f098b1
- Config File parsing #81
- LibRocket Gui framework #82, #86
- Improved CEL rendering #85, #91
- Inventory and char menu placeholders #86
- Pause menu #90
- Main menu #94
- Keybinding configuration framework #98
- Music #99
- SDL1 support removed d4da725
- Dungeon level 2 generation #93
##v0.1
- CEL / CL2 decoding
- Level rendering
- Level Generation
- Level switching
- Town NPCS
- Mouse movement
- Animation
- Doors
- Basic collision