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Conditions
Name: morelootstuff:in_biome
Tags:
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biomes
- An array of biome registry ids as strings. -
target
- Which entity is used as the position reference. If the entity is unavailable the condition will return false.
One of:-
"looted_entity"
- See Loot Contexts -
"player"
- The player that killed the entity, gained the advancement, used the fishing rod, or opened the chest -
"killer"
- The killing entity -
"old_behaviour"
- Default value. Targets the looted entity if available, otherwise targets the player.
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Description:
Returns true if the position of the reference is in one of the specified biomes.
Name: morelootstuff:in_biome_of_type
Tags:
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types
- An array of biome type ids as strings. -
target
- Which entity is used as the position reference. If the entity is unavailable the condition will return false.
One of:-
"looted_entity"
- See Loot Contexts -
"player"
- The player that killed the entity, gained the advancement, used the fishing rod, or opened the chest -
"killer"
- The killing entity -
"old_behaviour"
- Default value. Targets the looted entity if available, otherwise targets the player.
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Description:
Returns true if the position of the reference is in a biome matching at least one of the specified types.
Name: morelootstuff:in_bounds
Tags:
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minX
- minimum X coordinate of the bounding box. Defaults to -30,000,000. -
minY
- minimum Y coordinate of the bounding box. Defaults to 0. -
minZ
- minimum Z coordinate of the bounding box. Defaults to -30,000,000. -
maxX
- maximum X coordinate of the bounding box. Defaults to 30,000,000. -
maxY
- maximum Y coordinate of the bounding box. Defaults to 255. -
maxZ
- maximum Z coordinate of the bounding box. Defaults to 30,000,000. -
target
- Which entity is used as the position reference. If the entity is unavailable the condition will return false.
One of:-
"looted_entity"
- See Loot Contexts -
"player"
- The player that killed the entity, gained the advancement, used the fishing rod, or opened the chest -
"killer"
- The killing entity -
"old_behaviour"
- Default value. Targets the looted entity if available, otherwise targets the player.
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Description:
Returns true if the position of the reference is within the specified bounds. The range check is inclusive for both minimum & maximum.
You do not have to specify the values of every tag of this condition. If a tag's value is not specified, a default value is used. This allows you to for example, only specify maxY, which would make the condition only return true if the looted object is below the specified y coordinate.
Name: morelootstuff:in_dimension
Tags:
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dimID
- The integer ID of the dimension to check for. -
target
- Which entity is used as the dimension reference. If the entity is unavailable the condition will return false.
One of:-
"looted_entity"
- See Loot Contexts -
"player"
- The player that killed the entity, gained the advancement, used the fishing rod, or opened the chest -
"killer"
- The killing entity -
"old_behaviour"
- Default value. Targets the looted entity if available, otherwise targets the player.
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Description:
Returns true if the reference is in the specified dimension.
Name: morelootstuff:killed_by_real_player
Tags:
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inverse
- If true, the condition's behaviour is inverted. Defaults to false.
Description:
If not inverted, returns true if the looted mob was killed by a player that is not a fake player.
If inverted, returns true if the looted mob was killed by a fake player.
If the killing player is not available the condition silently returns false.
To determine what information is available in a given situation, see Loot Contexts.
Name: morelootstuff:has_stage
Requires the Game Stages API
Tags:
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stage
- A stage name
Description:
Returns true if the player has the specified stage. If the player is not available the condition silently returns false.
To determine what information is available in a given situation, see Loot Contexts.
Name: morelootstuff:has_any_of_stages
Requires the Game Stages API
Tags:
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stages
- An array of stage names
Description:
Returns true if the player has any of the specified stages. If the player is not available the condition silently returns false.
To determine what information is available in a given situation, see Loot Contexts.
Name: morelootstuff:has_all_stages
Requires the Game Stages API
Tags:
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stages
- An array of stage names
Description:
Returns true if the player has all of the specified stages. If the player is not available the condition silently returns false.
To determine what information is available in a given situation, see Loot Contexts.