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Raytracing Project Documentation

Welcome to the documentation for the Raytracing project. This repository contains the following documentation files:

Please click on the links above to access the documentation for each component.

Folder Structure

  • docs/: Contains the documentation files for each component.
  • src/: Contains the source code for the Raytracing project.
  • shaders/: Contains the shader source code
  • lib/: Should contain the required libraries.

Project Showcase

Here are some images showcasing the Raytracing project:

Image 4 Image 3 Image 2 Image 1

Getting Started

To get started with the Raytracing project, please follow these steps:

  1. Clone the repository to your local machine.
  2. Ensure that the required libraries are present in the 'lib/' folder.
  3. Refer to the documentation for each component to understand their usage and functionality.

Running

To compile and run the Raytracing application, use the following commands:

  1. Compile the application using 'make':

    make
    
  2. Run the application:

    make run
    

Make sure you have the necessary dependencies and build tools installed on your system to successfully compile and run the application.

Contributing

Contributions to the Raytracing project are welcome! If you find any issues or would like to add new features, please feel free to open an issue or submit a pull request.

License

The Raytracing project is licensed under the MIT License.

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Simple RayTracer in C++ and OpenGL

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