fix: stewblaster stopping for non-players #1521
Merged
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fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed. The multiple stoppings from players would also cause unnecessary work to be done, so checks for only being paused or unpaused for pausing or resuming movement were added.
Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity