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A small DSL to chain animations on top of UIKit
Template to generate Swift->ObjC bridging classes for structs and enums using Sourcery
Game prototype about a drop of water finding it's way around the world. Uses Indielib, box2d, OpenAL
Project to port IndieLib to other platforms aside from Windows and DirectX. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop
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