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Releases: Dav-Edward/TachyonsCE

Tachyons CE v1.0.2

04 Apr 21:08
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Created Windows-Friendly game launchers to reduce confusion starting the game and bundled JRE for Windows 64-bit users for ease of use.

Tachyons v1.0.1

01 Jan 22:54
5041a49
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Added version checking to make sure server and client match. Forgot to include this in the major update between builds.

Tachyons CE v1.0

22 Dec 19:39
612da12
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First official release of Tachyons Community Edition.
Plenty of room for additions by the community but basic features and improvements put in place.
Version 0.1.2 has basic vanilla fixes, this version encourages players to steal ships, systems have been changed around, better mod support, and end boss no longer wanders forever and can be defeated by killing it's crew as an alternative option.

Tachyon CE release version v0.1.6

30 May 23:18
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**Found a major break in the game making it impossible to beat. Please play 0.1.2 until this can be fixed.

Stability of this release is uncertain due to limited testing. This is the biggest update to Tachyons CE thus far!

+Re-branded "Tachyon" to "Tachyons" to reflect the new name of the game and project
+Changed the main title splash screen
+Changed the main title music theme to a unique track made just for Tachyons CE by AlexBlackRaven
+Changed the game UI slightly to a blue theme instead of the green-teal original colour
+Changed game fonts to a nicer, easier to read font style that's easier on the eye
+Changed 'BreakOnUninstall' aka 'Rusty' non-weapon systems on ships. Now ships can be raided for everything on common ships. Most situations there is a 50% chance a system is 'rusty'
+Changed Engines, HyperDrive, and Shields in stores to reflect the fact players can steal inferior versions from common ships. The store versions are more upgradeable.
+Stopped D.F from wandering too far if the players are slow to catch up with it. (Currently limited to 9 jumps until the player spots it)
+Stopped trader ships spawning in hazard zones
+Optimized Prison events to use less timer events that fire less often to reduce server slow-down
+Fire is more dangerous
+Air depletes faster causing mobs to suffocate faster, but the damage taken from suffocation is slower
+Attempted to fix purchasing workers/slaves charging players multiple times if they own multiple ships

TachyonCE_v0.1.2

17 Apr 03:03
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Tachyon CE release version v0.1.2

Stable version with just basic bug fixes and improvements to Tachyon a0821. Not compatible with the original version all users must use the same version of TachyonCE to play.

-Small patch fixes missing EMP Cannon sprite from main campaign was the asset was mislabelled as a legacy file despite still being in use

TachyonCE_v0.1.1

29 Mar 17:45
f83abd5
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Tachyon CE release version v0.1.1

Stable version with just basic bug fixes and improvements to Tachyon a0821. Not compatible with the original version all users must use the same version of TachyonCE to play.