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SimplePlayer.c
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SimplePlayer.c
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#include <stdio.h>
#include <assert.h>
#include <math.h>
#include <SDL.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavutil/time.h>
#include <libswresample/swresample.h>
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000 //channels(2) * data_size(2) * sample_rate(48000)
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define FF_REFRESH_EVENT (SDL_USEREVENT)
#define FF_QUIT_EVENT (SDL_USEREVENT + 1)
#define VIDEO_PICTURE_QUEUE_SIZE 1
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
AVFrame *frame;
int width, height; /* source height & width */
double pts;
} VideoPicture;
typedef struct VideoState {
//multi-media file
char filename[1024];
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
double audio_clock;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
double video_current_pts; ///<current displayed pts (different from video_clock if frame fifos are used)
int64_t video_current_pts_time; ///<time (av_gettime) at which we updated video_current_pts - used to have running video pts
//audio
AVStream *audio_st;
AVCodecContext *audio_ctx;
PacketQueue audioq;
uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVFrame audio_frame;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
int audio_hw_buf_size;
struct SwrContext *audio_swr_ctx;
//video
AVStream *video_st;
AVCodecContext *video_ctx;
PacketQueue videoq;
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex
, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
int quit;
} VideoState;
SDL_mutex *text_mutex;
SDL_Window *win = NULL;
SDL_Renderer *renderer;
SDL_Texture *texture;
static int screen_left = SDL_WINDOWPOS_CENTERED;
static int screen_top = SDL_WINDOWPOS_CENTERED;
static int screen_width = 0;
static int screen_height = 0;
static int resize = 1;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
//// 初始化队列
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if (av_packet_make_refcounted(pkt) < 0) {
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (global_video_state->quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
double get_audio_clock(VideoState *is) {
double pts;
int hw_buf_size, bytes_per_sec, n;
//上一步获取的PTS
pts = is->audio_clock;
// 音频缓冲区还没有播放的数据
hw_buf_size = is->audio_buf_size - is->audio_buf_index;
// 每秒钟音频播放的字节数
bytes_per_sec = 0;
n = is->audio_ctx->channels * 2;
if (is->audio_st) {
bytes_per_sec = is->audio_ctx->sample_rate * n;
}
if (bytes_per_sec) {
pts -= (double) hw_buf_size / bytes_per_sec;
}
return pts;
}
//// 音频帧解码
int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size, double *pts_ptr) {
int len1, data_size = 0;
AVPacket *pkt = &is->audio_pkt;
double pts;
int n;
for (;;) {
while (is->audio_pkt_size > 0) {
avcodec_send_packet(is->audio_ctx, pkt);
while (avcodec_receive_frame(is->audio_ctx, &is->audio_frame) == 0) {
len1 = is->audio_frame.pkt_size;
if (len1 < 0) {
/* if error, skip frame */
is->audio_pkt_size = 0;
break;
}
data_size = 2 * is->audio_frame.nb_samples * 2;
assert(data_size <= buf_size);
swr_convert(is->audio_swr_ctx,
&audio_buf,
MAX_AUDIO_FRAME_SIZE * 3 / 2,
(const uint8_t **) is->audio_frame.data,
is->audio_frame.nb_samples);
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if (data_size <= 0) {
/* No data yet, get more frames */
continue;
}
pts = is->audio_clock;
*pts_ptr = pts;
n = 2 * is->audio_ctx->channels;
is->audio_clock += (double) data_size /
(double) (n * is->audio_ctx->sample_rate);
/* We have data, return it and come back for more later */
return data_size;
}
if (pkt->data)
av_packet_unref(pkt);
if (is->quit) {
return -1;
}
/* next packet */
if (packet_queue_get(&is->audioq, pkt, 1) < 0) {
return -1;
}
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
/* if update, update the audio clock w/pts */
if (pkt->pts != AV_NOPTS_VALUE) {
is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
}
}
}
//// 音频设备回调
void audio_callback(void *userdata, Uint8 *stream, int len) {
VideoState *is = (VideoState *) userdata;
int len1, audio_size;
double pts;
SDL_memset(stream, 0, len);
while (len > 0) {
if (is->audio_buf_index >= is->audio_buf_size) {
// 音频解码
audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf), &pts);
if (audio_size < 0) {
// 音频解码错误,播放静音
is->audio_buf_size = 1024 * 2 * 2;
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_size;
}
is->audio_buf_index = 0;
}
len1 = is->audio_buf_size - is->audio_buf_index;
if (len1 > len)
len1 = len;
SDL_MixAudio(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1, SDL_MIX_MAXVOLUME);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}
//// 定时器回调函数,发送FF_REFRESH_EVENT事件,更新显示视频帧
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0;
}
//// 设置定时器
static void schedule_refresh(VideoState *is, int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
//// 视频播放
void video_display(VideoState *is) {
SDL_Rect rect;
VideoPicture *vp;
if (screen_width && resize) {
SDL_SetWindowSize(win, screen_width, screen_height);
SDL_SetWindowPosition(win, screen_left, screen_top);
SDL_ShowWindow(win);
Uint32 pixformat = SDL_PIXELFORMAT_IYUV;
//create texture for render
texture = SDL_CreateTexture(renderer,
pixformat,
SDL_TEXTUREACCESS_STREAMING,
screen_width,
screen_height);
resize = 0;
}
vp = &is->pictq[is->pictq_rindex];
// 渲染播放
if (vp->frame) {
SDL_UpdateYUVTexture(texture, NULL,
vp->frame->data[0], vp->frame->linesize[0],
vp->frame->data[1], vp->frame->linesize[1],
vp->frame->data[2], vp->frame->linesize[2]);
rect.x = 0;
rect.y = 0;
rect.w = is->video_ctx->width;
rect.h = is->video_ctx->height;
SDL_LockMutex(text_mutex);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, &rect);
SDL_RenderPresent(renderer);
SDL_UnlockMutex(text_mutex);
}
}
//// 视频刷新播放,并预测下一帧的播放时间,设置新的定时器
void video_refresh_timer(void *userdata) {
VideoState *is = (VideoState *) userdata;
VideoPicture *vp;
double actual_delay, delay, sync_threshold, ref_clock, diff;
if (is->video_st) {
if (is->pictq_size == 0) {
schedule_refresh(is, 1);
} else {
// 从数组中取出一帧视频帧
vp = &is->pictq[is->pictq_rindex];
is->video_current_pts = vp->pts;
is->video_current_pts_time = av_gettime();
// 当前Frame时间减去上一帧的时间,获取两帧间的时差
delay = vp->pts - is->frame_last_pts;
if (delay <= 0 || delay >= 1.0) {
// 延时小于0或大于1秒(太长)都是错误的,将延时时间设置为上一次的延时时间
delay = is->frame_last_delay;
}
// 保存延时和PTS,等待下次使用
is->frame_last_delay = delay;
is->frame_last_pts = vp->pts;
// 获取音频Audio_Clock
ref_clock = get_audio_clock(is);
// 得到当前PTS和Audio_Clock的差值
diff = vp->pts - ref_clock;
/* Skip or repeat the frame. Take delay into account
FFPlay still doesn't "know if this is the best guess." */
sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
if (diff <= -sync_threshold) {
delay = 0;
} else if (diff >= sync_threshold) {
delay = 2 * delay;
}
}
is->frame_timer += delay;
// 最终真正要延时的时间
actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
if (actual_delay < 0.010) {
// 延时时间过小就设置最小值
actual_delay = 0.010;
}
// 根据延时时间重新设置定时器,刷新视频
schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));
// 视频帧显示
video_display(is);
// 更新视频帧数组下标
if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
// 视频帧数组减一
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else {
schedule_refresh(is, 100);
}
}
////解码后视频帧保存
int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {
VideoPicture *vp;
/* wait until we have space for a new pic */
SDL_LockMutex(is->pictq_mutex);
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->quit)
return -1;
// windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];
// /* allocate or resize the buffer! */
if (!vp->frame ||
vp->width != is->video_ctx->width ||
vp->height != is->video_ctx->height) {
vp->frame = av_frame_alloc();
if (is->quit) {
return -1;
}
}
/* We have a place to put our picture on the queue */
if (vp->frame) {
vp->pts = pts;
vp->frame = pFrame;
/* now we inform our display thread that we have a pic ready */
if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
}
//// 视频同步,获取正确的视频PTS
double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {
double frame_delay;
if (pts != 0) {
is->video_clock = pts;
} else {
pts = is->video_clock;
}
/* update the video clock */
frame_delay = av_q2d(is->video_ctx->time_base);
/* if we are repeating a frame, adjust clock accordingly */
frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
is->video_clock += frame_delay;
return pts;
}
//// 视频解码
int decode_video_thread(void *arg) {
VideoState *is = (VideoState *) arg;
AVPacket pkt1, *packet = &pkt1;
AVFrame *pFrame;
double pts;
pFrame = av_frame_alloc();
for (;;) {
if (packet_queue_get(&is->videoq, packet, 1) < 0) {
// means we quit getting packets
break;
}
// Decode video frame
avcodec_send_packet(is->video_ctx, packet);
while (avcodec_receive_frame(is->video_ctx, pFrame) == 0) {
if ((pts = pFrame->best_effort_timestamp) != AV_NOPTS_VALUE) {
} else {
pts = 0;
}
pts *= av_q2d(is->video_st->time_base);
pts = synchronize_video(is, pFrame, pts);
if (queue_picture(is, pFrame, pts) < 0) {
break;
}
av_packet_unref(packet);
}
}
av_frame_free(&pFrame);
return 0;
}
//// 打开流,准备解码
int stream_component_open(VideoState *is, int stream_index) {
AVFormatContext *pFormatCtx = is->pFormatCtx;
AVCodecContext *codecCtx = NULL;
AVCodec *codec = NULL;
SDL_AudioSpec wanted_spec;
if (stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
return -1;
}
codecCtx = avcodec_alloc_context3(NULL);
int ret = avcodec_parameters_to_context(codecCtx, pFormatCtx->streams[stream_index]->codecpar);
if (ret < 0)
return -1;
codec = avcodec_find_decoder(codecCtx->codec_id);
if (!codec) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
// 打开解码器
if (avcodec_open2(codecCtx, codec, NULL) < 0) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
switch (codecCtx->codec_type) {
// 音频流参数配置,打开音频设备,播放音频
case AVMEDIA_TYPE_AUDIO:
// Set audio settings from codec info
wanted_spec.freq = codecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = 2;//codecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = is;
fprintf(stderr, "wanted spec: channels:%d, sample_fmt:%d, sample_rate:%d \n",
2, AUDIO_S16SYS, codecCtx->sample_rate);
// 打开音频设备
if (SDL_OpenAudio(&wanted_spec, NULL) < 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
is->audioStream = stream_index;
is->audio_st = pFormatCtx->streams[stream_index];
is->audio_ctx = codecCtx;
is->audio_buf_size = 0;
is->audio_buf_index = 0;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
packet_queue_init(&is->audioq);
//Out Audio Param
uint64_t out_channel_layout = AV_CH_LAYOUT_STEREO;
int out_nb_samples = is->audio_ctx->frame_size;
int out_sample_rate = is->audio_ctx->sample_rate;
int out_channels = av_get_channel_layout_nb_channels(out_channel_layout);
int64_t in_channel_layout = av_get_default_channel_layout(is->audio_ctx->channels);
// 音频重采样
struct SwrContext *audio_convert_ctx;
audio_convert_ctx = swr_alloc();
swr_alloc_set_opts(audio_convert_ctx,
out_channel_layout,
AV_SAMPLE_FMT_S16,
out_sample_rate,
in_channel_layout,
is->audio_ctx->sample_fmt,
is->audio_ctx->sample_rate,
0,
NULL);
swr_init(audio_convert_ctx);
is->audio_swr_ctx = audio_convert_ctx;
// 开始播放音频,audio_callback回调
SDL_PauseAudio(0);
break;
// 视频播放准备,解码、播放视频
case AVMEDIA_TYPE_VIDEO:
is->videoStream = stream_index;
is->video_st = pFormatCtx->streams[stream_index];
is->video_ctx = codecCtx;
is->frame_timer = (double) av_gettime() / 1000000.0;
is->frame_last_delay = 40e-3;
is->video_current_pts_time = av_gettime();
packet_queue_init(&is->videoq);
// 创建视频解码线程
is->video_tid = SDL_CreateThread(decode_video_thread, "decode_video_thread", is);
break;
default:
break;
}
}
// 解复用,获取音频、视频流,并将packet放入队列中
int demux_thread(void *arg) {
int err_code;
char errors[1024] = {0,};
int w, h;
VideoState *is = (VideoState *) arg;
AVFormatContext *pFormatCtx = NULL;
AVPacket pkt1, *packet = &pkt1;
int video_index = -1;
int audio_index = -1;
int i;
is->videoStream = -1;
is->audioStream = -1;
global_video_state = is;
/* open input file, and allocate format context */
if ((err_code = avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)) < 0) {
av_strerror(err_code, errors, 1024);
fprintf(stderr, "Could not open source file %s, %d(%s)\n", is->filename, err_code, errors);
return -1;
}
is->pFormatCtx = pFormatCtx;
// Retrieve stream information
if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -1; // Couldn't find stream information
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, is->filename, 0);
// Find the first video stream
for (i = 0; i < pFormatCtx->nb_streams; i++) {
if (pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO &&
video_index < 0) {
video_index = i;
}
if (pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO &&
audio_index < 0) {
audio_index = i;
}
}
if (audio_index >= 0) {
stream_component_open(is, audio_index);
}
if (video_index >= 0) {
stream_component_open(is, video_index);
}
if (is->videoStream < 0 || is->audioStream < 0) {
fprintf(stderr, "%s: could not open codecs\n", is->filename);
goto fail;
}
screen_width = is->video_ctx->width;
screen_height = is->video_ctx->height;
for (;;) {
if (is->quit) {
break;
}
// seek stuff goes here
if (is->audioq.size > MAX_AUDIOQ_SIZE ||
is->videoq.size > MAX_VIDEOQ_SIZE) {
SDL_Delay(10);
continue;
}
if (av_read_frame(is->pFormatCtx, packet) < 0) {
if (is->pFormatCtx->pb->error == 0) {
SDL_Delay(100); /* no error; wait for user input */
continue;
} else {
break;
}
}
// Is this a packet from the video stream?
if (packet->stream_index == is->videoStream) {
packet_queue_put(&is->videoq, packet);
} else if (packet->stream_index == is->audioStream) {
packet_queue_put(&is->audioq, packet);
} else {
av_packet_unref(packet);
}
}
/* all done - wait for it */
while (!is->quit) {
SDL_Delay(100);
}
fail:
if (1) {
SDL_Event event;
event.type = FF_QUIT_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
}
return 0;
}
int WinMain(int argc, char *argv[]) {
char *file = "C:\\Users\\lenovo\\Desktop\\MyProject\\IMG_5950.mp4";
SDL_Event event;
VideoState *is;
is = av_mallocz(sizeof(VideoState));
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
//创建SDL Window
win = SDL_CreateWindow("Media Player",
100,
100,
640, 480,
SDL_WINDOW_RESIZABLE);
if (!win) {
fprintf(stderr, "\nSDL: could not set video mode:%s - exiting\n", SDL_GetError());
exit(1);
}
renderer = SDL_CreateRenderer(win, -1, 0);
text_mutex = SDL_CreateMutex();
strlcpy(is->filename, file, sizeof(is->filename));
is->pictq_mutex = SDL_CreateMutex();
is->pictq_cond = SDL_CreateCond();
// 定时刷新器
schedule_refresh(is, 40);
// 创建解复用线程
is->parse_tid = SDL_CreateThread(demux_thread, "demux_thread", is);
if (!is->parse_tid) {
av_free(is);
return -1;
}
for (;;) {
// 等待SDL事件,否则阻塞
SDL_WaitEvent(&event);
switch (event.type) {
case FF_QUIT_EVENT:
case SDL_QUIT: // 退出
is->quit = 1;
goto Destroy;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE) {
is->quit = 1;
goto Destroy;
}
break;
case FF_REFRESH_EVENT: // 定时器刷新事件
video_refresh_timer(event.user.data1);
break;
default:
break;
}
}
Destroy:
SDL_Quit();
return 0;
}