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Stackable box of matches and indicator for hatchets #946

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rCane0714 opened this issue Jun 3, 2018 · 7 comments
Open

Stackable box of matches and indicator for hatchets #946

rCane0714 opened this issue Jun 3, 2018 · 7 comments

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@rCane0714
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Box of matches:
I think it would be great to be able to stack box of matches just like the antibiotics, either up to 5 or even higher (since you can easyly fit 20+ matches into one box). Is there an issue the box is a tool and not a normal item? I know the problem of two items of the same amount can't be in your toolbelt, so a safeguard would be only being able to combine boxes when there are only 2 boxes in your toolbelt.

Indicator for hatchets:
Knifes and matches have a warning before they get unusable. Maybe something could be added for a hatchet as well? maybe 1-2 uses left and a message like "You hear a little "snap" as you hit the wood and realize there is a crack in your hatchet's handle"

@Inurosen
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Hatchets, crowbars and sledgehammers are stateless and break randomly. You can't predict when they break. Otherwise it would require adding more copies of them to preserve their state which is pointless imo

@rCane0714
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I don't see why having a state between pristine and broken for a hatchet would be pointless. It's the same with matches and knives. Maybe not 5 more uses, but 1-2.

@Havocfive
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So you want a hatchet with one or two uses?

So instead of having a hatchet that may never break (probability-wise), you want them to go bad after one or two uses? You'd need two, maybe three hatchets to fell a tree! You would spend more time repairing the hatchet than actually using it.

@Havocfive
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As for matches, the point is that as a survival game, things are supposed to be hard. So, here goes:

  1. We can keep the current empty to five matches in a box, no combining. They work no matter what.
  2. You can combine matchboxes on your inventory to hold up to twenty. However, while combining, you may loose a few. While using, they may snap in half and be unusable. Or it may take you a few times to light the fire.

@rCane0714
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Regarding the hatchet: No, you misunderstood me. I want an indicator that a hatchet will be useless soon, like the message that your knife is getting dull or there are only 5 matches left in the box. Knifes and matches have 3 stages: functional, almost broken and broken. Hatchet only has functional and broken. I want the hatchet to have 3 stages as well. The second stage having 1-2 uses left.

@rCane0714
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Regarding your proposal about the matches: I see your point with the survival, but it is not logical in any way, since you can also combine antibiotics the same way. I guess I will keep carrying 3 different types of matchboxes in my inventory then. Matches being rare can easily be tweaked in the spawn rate. My proposal was just for a bit more convenience for the players in carrying them and about the realism.

@Rickynator
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Matchbox suggestion:
Copy the feature for combining antibiotics to matchboxes but keep numbers as they are:
full + any -> full
5 + any -> full
4 + 2+ -> full
4 + 1 -> 5
3 + 3+ -> full
3 + 2 -> 5
3 + 1 -> 4
and so on

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4 participants