Faceless is a 2D platform game, which was a product of a process of learning Unity2D. Over time, features that I wanted to implement expanded, along with it the time I would have to put to fully develop the game. It was a great building-up experience with Unity environment and C#.
Faceless's dash attribute allows him to dodge enemy's attack
Are you worried that you cannot make that jump? Faceless can catch edges and climb on them!
Faceless can overpower his enemies by regular combo attack sequence
As well as by his special attacks
And that's how it looks when enemy overpowers the Faceless...
One of them is Death
And Elf Hunter