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@Stuja @delunado-forks @delunado-learning

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Delunado/README.md

Hi, I'm Javier "Delunado"! ๐Ÿ‘‹

๐Ÿง™ Master of code, conjurer of games, invoking pixel wonders by programming flames!
Extreme Programming, Clever Refactoring, Team Playing โ€“ the key to magic.
Solving problems is the best game out there! ๐Ÿง™

Proud director of Spain Game Devs community ๐Ÿ‡ช๐Ÿ‡ธ, a huge community of hispanic game developers.
I love organizing Game Jams like...


Experience and Projects ๐Ÿ› ๏ธ

~To view more of my professional projects and experience, please go to my webpage: delunado.com!~

Stick to the Plan ๐Ÿถ - Commercial Game

Stick to the Plan is a cozy puzzle game about a dog who loves loooong sticks! Working as the programmer & producer, using Unity/C# and related technologies. You can get the game and play a demo here.

Plugins ๐Ÿ”Œ

  • Unity Utils: This is a repository with my own pieces of reusable code for Unity. Some components and tools I've written along the years, and used in several projects. Feel free to use and upgrade them! This repository is in continuous growing.

Experiments, Games & Demos ๐ŸŽฎ

  • Monkeyroo: A Godot/C# written fighting simulation where two entities with different movements use Genetic Algorithms to learn how to fight each other. Project made for practicing AI techniques.

  • Polaris Engine: A 3D custom game engine for Windows. Working on it for the sake of learning, now rendering models and allowing basic logic!

  • Star Wars - Force Demo: A demo of some "Star Wars"-like powers. You can use telekinesis to move and push objects! Using Unity.

  • Basic Neural Network: A basic neural network implemented on Unity. It allows for point classification with some customization!

  • Two Di Char: Two Di Char is an early Unity prototype for a 2D platformer shooter, including some procedural world generation. It's not a finished game, just a little prototype, including a 2D Character Controller, Aim/Shoot controller, random world gen, etc.

  • Finders!: Finders! is a simulation using genetic algorithms, where the little Finders have to find a way to the exit through generations. You can build your own map to challenge the Finders!

  • Tribalia: Tribalia is a life simulation. The little Thumboys live in the wild nature, exploring the world, eating and fighting their brothers. And you can watch it! Now in Version 0.1.

  • MinecraftIGV: A Minecraft-inspired project using C++ & OpenGL. You can move around, create and destroy blocks... It was a very interesting degree task!

Applications ๐Ÿ’ป

Bots ๐Ÿค–

Open-Source Contributions ๐Ÿ‘จโ€๐Ÿ’ป

These are my contributions to other open-source projects.

  • Cassiopeia: Cassiopeia is a music manager, where you can include your own music files, create playlist, link your Spotify account, etc. I have mainly contribute with refactoring and code cleaning.

Studios and Companies ๐Ÿญ

These are the studios/companies I've worked for.

  • Under the Bed Games - Working here since 2024. Making horror adventures like Tales from Candleforth! Lead programmer in a team of 10~.

  • Dead Pixel Tales: Worked here for more 2.5 years. I was 1/3 of this little indie studio, making cool meaningful games for the world! I was lead programmer and technical director, but as in every indie team, I also did non-programming related tasks like production, marketing and more.

  • Odders Lab: Worked here as a VR Game Programmer in a big team. I've learned a lot about tooling, working with big development teams, porting games and of course VR!. Worked on games like "Les Mills Bodycombat" (Best Oculus App 2022) or "Chess Club".

  • TEA Team: I have worked here for 2 years, as a programmer, game designer and community manager. It was a small studio of 3 to 5 members. Here I worked on: "Borro", "CryBots", "Generador de Historias y Argumentos", "We need you, Borro!", as well as some Jam games.


Learning about... ๐Ÿ“š

Game Engine programming ๐Ÿœ๏ธ

After 6+ years of learning and working with Unity/C# + developing simple C++ projects like 3D renderers, I started a 2D-focused game engine, Dune Engine. You can check the project here:


Find me here ๐Ÿ“จ

Don't hesitate on contacting me!

Pinned Loading

  1. DuneEngine DuneEngine Public

    ๐Ÿœ๏ธ Dune Engine is a C++, 2D-oriented Game Engine! ๐Ÿœ๏ธ

    C 1

  2. Life-in-a-Box Life-in-a-Box Public

    Life in a Box is an open-source sandbox simulation made in Unity.

    ShaderLab 1 1

  3. Finders Finders Public

    Finders is a Genetic Algorithms experiment, where the little Finders have to find a way to the exit through generations.

    C#

  4. Randomify-Documentation Randomify-Documentation Public

    Randomify Unity Asset Documentation

  5. Star-Wars-Force-Demo Star-Wars-Force-Demo Public

    A little Star Wars Force Powers Demo using Unity.

    C# 3

  6. PolarisEngine PolarisEngine Public

    Polaris Engine is an early-stage 2D/3D Game Engine created from scratch for the sake of learning. It's being build using C++ & OpenGL.

    C++ 2