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Fix potential issue with health trait, probably
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mcmonkey4eva committed Nov 30, 2016
1 parent b0458f9 commit 376e39d
Showing 1 changed file with 4 additions and 22 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -166,11 +166,13 @@ public void run() {
if (npc.getEntity().getLocation().getY() < -1000) {
npc.despawn(DespawnReason.DEATH);
if (respawn) {
Location res = getRespawnLocation();
res.setY(res.getWorld().getHighestBlockYAt(res.getBlockX(), res.getBlockZ()));
if (npc.isSpawned()) {
npc.getEntity().teleport(getRespawnLocation());
npc.getEntity().teleport(res);
}
else {
npc.spawn(getRespawnLocation());
npc.spawn(res);
}
}
}
Expand Down Expand Up @@ -387,24 +389,4 @@ public void run() {
}

}

// TODO: Figure something out here. Minecraft 'death effect' is too buggy to use anymore.
//
// public void playDeathAnimation(LivingEntity entity) {
// entity.playEffect(EntityEffect.DEATH);
// dMaterial mat = new dMaterial(Material.WOOL, 14);
//
// for (dPlayer player : Utilities.getClosestPlayers(entity.getLocation(), 10)) {
// for (Block block : CoreUtilities.getRandomSolidBlocks(entity.getLocation(), 3, 65))
// new FakeBlock(player, new dLocation(block.getLocation()),
// mat, Duration.valueOf("10-20s"));
// }
//
// ParticleEffect.CRIT.play(entity.getEyeLocation(), .2f, .2f, .2f, 0, 3500);
//
// for (Block block : CoreUtilities.getRandomSolidBlocks(entity.getLocation(), 2, 5)) {
// entity.getWorld().dropItemNaturally(block.getLocation(), new ItemStack(Material.BONE)).setPickupDelay(Integer.MAX_VALUE);
// entity.getWorld().dropItemNaturally(block.getLocation(), new ItemStack(Material.REDSTONE, 1, (short) 14)).setPickupDelay(Integer.MAX_VALUE);
// }
// }
}

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