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Depra.Assets

Table of Contents

Introduction

This library provides a set of interfaces and classes for managing resources. It allows you to create resource groups, load and unload them, and also provides asynchronous loading with progress feedback.

Features:

  • Object-oriented approach to resource management
  • Support for various types of resources
  • Event support
  • Extensibility

Installation

Manual

Add the .dll file from the latest release to your project.

Via NuGet

Add Depra.Assets to your project using NuGet.

Interfaces

IAssetFile

An interface representing basic information about a resource file.

  • Ident: Resource identifier.
  • Size: Resource file size.

ILoadableAsset<TAsset>

An interface providing methods for loading and unloading a resource.

  • IsLoaded: Returns true if the resource is loaded, otherwise false.
  • Load(): Loads the resource synchronously.
  • Unload(): Unloads the resource.
  • LoadAsync(onProgress, cancellationToken): Loads the resource asynchronously with progress feedback.

IAssetIdent

An interface for a resource identifier.

  • Uri: Absolute URI of the resource.
  • RelativeUri: Relative URI of the resource.

Classes

AssetName

A class representing the name of a resource.

  • Name: Resource name.
  • Uri: Absolute URI of the resource.
  • RelativeUri: Relative URI of the resource.

AssetGroup<TAsset>

A class for managing a group of resources.

  • Name: Group name of resources.
  • Ident: Group resource identifier.
  • Size: Total size of the group of resources.
  • IsLoaded: Returns true if all resources in the group are loaded.
  • Children: Collection of child resources in the group.
  • AddAsset(asset): Adds a resource to the group.
  • Load(): Loads all resources in the group synchronously.
  • LoadAsync(onProgress, cancellationToken): Loads all resources in the group asynchronously with progress feedback.
  • Unload(): Unloads all resources in the group.
  • GetEnumerator(): Returns an enumerator of child resources.

Usage Examples

// Example of creating a resource group.
var groupName = new AssetName("textures");
var assetGroup = new AssetGroup<Texture>(groupName);

// Adding resources to the group.
assetGroup.AddAsset(new TextureAsset("texture1.png"));
assetGroup.AddAsset(new TextureAsset("texture2.png"));

// Loading resources of the group.
assetGroup.Load();

// Iterating through loaded resources.
foreach (var texture in assetGroup)
{
    // Using the loaded textures.
}

// Unloading resources of the group.
assetGroup.Unload();

// Asynchronously loading resources of the group.
await assetGroup.LoadAsync(
    onProgress: (progress) =>
    {
        // Progress feedback during loading.
    },
    cancellationToken: default
);

assetGroup.Unload();

Support

I am an independent developer, and most of the development on this project is done in my spare time. If you're interested in collaborating or hiring me for a project, check out my portfolio and reach out!

License

This project is licensed under the Apache-2.0 License.

Copyright (c) 2022-2023 Nikolay Melnikov g0dzZz1lla@yandex.ru