- Behaviour as ScriptableObject per song
- Drummer + animations
- should hit the drum alternately (left, right, left right, ...)
- depending on quality hit center (perfect), side (good), edge (bad) or nothing on the side of the drum
- should whip with tact (or, if song is executed, drum that song perfectly?)
- unit - circle
- idle: whip with tact
- drum hit: jump with 1 hand in the air
- drum miss: fall down
- song - march: walk
- song - march - fever: walk dancing
- song - gather: run to bushes (if available) and collect items
- song - gather - fever: run to multiple bushes
- song - attack: hide behind rocks / other units, shake
- song - attack - fever: less dmg