A D&D re-imagining of Space Station 13.
dragonroll is a re-creation of the popular internet game, Space Station 13, with semi-D&D style gameplay. It is set in an alternate, steampunk-like future version of Space Station 13, meaning it follows a retrofuturism/steampunk look for object and art style (as well as most items and other things).
Similar to Space Station 13, it is based on the BYOND engine.
If you would like to download and try dragonroll, you can download the source by using the "Download Zip" button, or using your git program of choice to clone the master repository.
To play or host the game, you need BYOND.
To start, open the dragonroll.dme file with DreamMaker (included with byond), and hit the "Build > Compile" button (or CTRL-K).
If it outputs the following message:
saving dragonroll.dmb (DEBUG mode) dragonroll.dmb - 0 errors, 0 warnings
You have succesfully compiled the game.
Run DreamDaemon (also included with byond), and select the compiled dragonroll.dmb file, and press the green "GO" button.
When it finishes starting (and reports the port can be reached), click the yellow Arrow to join.
If you would like to contribute to dragonroll, simply go to the main repository and click "Fork".
Use your preferred git program to clone this forked repository, and then make your changes, commit them and submit a Pull Request.
Pull Requests will be reviewed almost daily, and if the content is acceptable and matches the game's theme, it will be merged.
Because dragonroll is created on BYOND, most tutorials and examples are applicable.
If you need to contact the owner of the repository, or have questions, you can do the following:
- Issues/Bug Reports: Click Here
- Ideas and Suggestions: Click Here and use the SUGGESTION tag.
- Master Branch: Click Here
- IRC: Click Here or irc://irc.rizon.net/sawustation
This is a list of current (and planned) features in dragonroll (in no particular order):
Feature | Progress |
---|---|
NPCs | Basic |
- NPC AI | Basic |
- NPC Combat | None |
- NPC Interaction | Basic |
Combat | Basic |
- Ability System | Mostly Done |
- Player Statistics | Done |
- Dice rolling | Mostly Done |
- Special Interactions | Basic |
- Projectile System | Basic |
Effects | Basic |
- Effect Spawners | None |
- Effect Pooling | None |
- Effect System | Very Basic |
Sound | None |
- Sound Spawners | None |
- Sound Caching | None |
- Sound Effects | None |
Items | Basic |
- Item Base | Done |
- Item Functions | Basic |
- Item Interaction | Basic |
- Weapons | Very Basic |
- Tools | Very Basic |
Sandbox | Basic |
- Obj/Item/Mob Interaction | Basic |
- Crafting | Basic |
- Character Profiles | Mostly Done |
- Races | Done |
- Map | Basic |
- Triggers | None |
- Sawu-tg (main code)
- Nienhaus (Sprites)
- RemieRichards (Coder)
- MrSnapwalk (Code and Sprites)
- iamgoofball (Code and Sprites)
All code, images and content is covered under AGPLv2 license, unless otherwise stated.
Many sprites, sounds and code snippets have been used under fair-use/AGPL attribution from /tg/station13