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Release v0.4b

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@HobbitJack HobbitJack released this 19 Dec 17:46
· 2 commits to main since this release

This release is a hotfix for v0.4, fixing several common issues.
The full patch notes are as follows:

Changes:
- Moved to .json saves. This will result in total save incompatibility, as the old way of loading saves is no longer supported. The new save format is far more extensible and easier to debug, which will hopefully allow us to finally squash the save/load issues some users experience.
- New Loadout system now supported. TorpedoTypes can be specified in the old manner, or in-line as follows:
TorpedoTypes=usn_mk48_mod_4:12,usn_mk70:3,usn_bgm-84:8,usn_ugm-109b:0,usn_ugm-109c:0
Loadout=2|usn_mk48_mod_6:12,usn_mk70:3,usn_bgm-84:8,usn_ugm-109c:0
- Note that TorpedoTypes behaves identically to Loadout=0|..., and that any arbitrary integer may now be used for the Loadout number. Torpedo Numbers is also supported, and TorpedoNumbers and the new in-line system may be used at the same time. This also means that Loadouts do not need to have the same number of weapons across each Loadout. We encourage add-on developers to use the year of their campaign(s) as the Loadout ID.
- Added CaliberLock feature, which allows a vessel to be limited to only holding a certain number of weapons of each caliber. Note that this is not shown on the UI. Not yet added to mod vessels.

Fixes:
- Fixed issue with typo on Kobben-class SS in 1984 USSR
- Fixed several interaction issues with helos and SAMs (we think!)
- Fixed bug in vessel selector system when generating mission
- Fixed rare bug in Loadout system