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Releases: DotModGroup/ColdWaters-DotMod

Release v0.4b

19 Dec 17:46
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This release is a hotfix for v0.4, fixing several common issues.
The full patch notes are as follows:

Changes:
- Moved to .json saves. This will result in total save incompatibility, as the old way of loading saves is no longer supported. The new save format is far more extensible and easier to debug, which will hopefully allow us to finally squash the save/load issues some users experience.
- New Loadout system now supported. TorpedoTypes can be specified in the old manner, or in-line as follows:
TorpedoTypes=usn_mk48_mod_4:12,usn_mk70:3,usn_bgm-84:8,usn_ugm-109b:0,usn_ugm-109c:0
Loadout=2|usn_mk48_mod_6:12,usn_mk70:3,usn_bgm-84:8,usn_ugm-109c:0
- Note that TorpedoTypes behaves identically to Loadout=0|..., and that any arbitrary integer may now be used for the Loadout number. Torpedo Numbers is also supported, and TorpedoNumbers and the new in-line system may be used at the same time. This also means that Loadouts do not need to have the same number of weapons across each Loadout. We encourage add-on developers to use the year of their campaign(s) as the Loadout ID.
- Added CaliberLock feature, which allows a vessel to be limited to only holding a certain number of weapons of each caliber. Note that this is not shown on the UI. Not yet added to mod vessels.

Fixes:
- Fixed issue with typo on Kobben-class SS in 1984 USSR
- Fixed several interaction issues with helos and SAMs (we think!)
- Fixed bug in vessel selector system when generating mission
- Fixed rare bug in Loadout system

DotMod v0.4a-2

28 Jul 00:02
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DotMod v0.4a-2 provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.

The download now contains a pair of hotfixes which include a missing sound file for the USN 5" Naval Gun and an Updated DLL that enables repair of the Nixie.

This release also now features a set of hotfixes, including restoring the Russian language functionality. It also switches campaigns 001 and 002, requiring save migration.

DotMod v0.4a-1

18 Jul 19:51
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DotMod v0.4a-1 Pre-release
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ColdWaters-DotMod

WelcomeΒ toΒ DotMod!

DotModΒ isΒ anΒ attemptΒ toΒ createΒ aΒ moreΒ organizedΒ modΒ thatΒ isΒ closerΒ toΒ vanillaΒ vesselΒ andΒ weaponsΒ characteristicsΒ forΒ ColdΒ WatersΒ thanΒ other,Β currently-existingΒ mods.Β ThisΒ alsoΒ generallyΒ resultsΒ inΒ moreΒ realisticΒ sensorΒ andΒ performanceΒ comparisons.

DotModΒ alsoΒ addsΒ RPGΒ elementsΒ toΒ theΒ ColdΒ WatersΒ campaigns,Β addsΒ newΒ campaigns,Β introducesΒ aΒ newΒ fleetΒ ofΒ vesselsΒ (mostly)Β customΒ builtΒ forΒ theΒ gameΒ byΒ ourΒ teamΒ ofΒ modellers,Β andΒ addsΒ newΒ gameplayΒ elementsΒ likeΒ deployable towed arrays, playable helicopters, and surface-to-air missiles.

ComeΒ joinΒ ourΒ communityΒ onΒ Discord,Β weΒ areΒ mostlyΒ EnglishΒ languageΒ butΒ haveΒ supportersΒ andΒ moddersΒ fromΒ aroundΒ theΒ world!Β https://discord.gg/DrmztcDYYf

DotMod'sΒ latestΒ releaseΒ canΒ beΒ foundΒ atΒ https://github.com/Dot-M134/ColdWaters-DotMod/releases.

ForΒ upcomingΒ featuresΒ checkΒ outΒ theΒ #showcaseΒ channelΒ onΒ ourΒ Discord!

Features

New Features

  • Player Surface Ships
  • Player Helicopters
  • Surface-to-Air Missiles and MANPADS
  • Player RBUs
  • Player Guns
  • Visible/Deployable Towed Arrays
  • NIXIE for (Player) Surface Ships
  • Smarter AI Evasion Algorithm
  • New HUD Panels for New Features
  • Dynamically Generated Wakes
  • Placeable Navmarkers
  • Re-Wrote Torpedo Logic
  • Wake-Homing Torpedoes
  • Prestige System for Campaigns
  • RPG Elements for Campaigns
  • New Loading Screen
  • New Options Menu
  • Language Support
  • Voiceline Support
  • Limited Enemy Vessels Numbers for Campaigns
  • Removed Baffles-Seeing Eye for AI
  • Re-Balanced Torpedo and Sensor Performance around Realism

New Vessels

UnitedΒ States

  • Barbel-class SSK
  • Nautilus-class SSN
  • Virginia-class SSN
  • George Washington-class SSBN
  • Ohio-classΒ SSBN
  • OliverΒ HazardΒ Perry-classΒ FFG (Long and Short Hull)
  • Gearing-class DD (FRAM I)
  • Charles F. Adams-class DDG
  • Spruance-classΒ DDG
  • Arleigh Burke-class DDG (Flight I and II)
  • Ticonderoga-classΒ CG
  • Iowa-classΒ BB
  • Nimitz-class CVN
  • Austin-class LPD
  • Iwo-Jima class LPH
  • Algol-class FSS

Soviet Union

  • Zulu-class SS
  • Mike-class SSN
  • Papa-classΒ SSGN

UnitedΒ Kingdom

  • Oberon-class SSK
  • Dreadnought-class SSN
  • Valiant-class SSN
  • Churchill-class SSN
  • Trafalgar-classΒ SSN
  • Resolution-class SSBN
  • Type 21-classΒ FFG
  • County-class DDG
  • Type 42-class DDG

Norway

  • Kobben-class SSK
  • Oslo-class FFG
  • Nordkapp-class CGV

Netherlands

  • Dolfijn-class SSK (Future Update)
  • Zwaardvis-class SSK

Australia

  • Collins-class SSK
  • Adelaide-subclass (Oliver Hazard Perry) FFG

Civilian

  • Atlantic Conveyor-class Merchant

NewΒ Weapons

United States

  • Reworked Vanilla USN Torpedo Models
  • NT37C Torpedo
  • Mark 45 Torpedo (Conventional Modification)
  • Mark 50 Torpedo
  • RIM-7 Sea Sparrow Missile
  • RIM-66/67 Standard Missile
  • RIM-156 Standard-ER Missile
  • UGM-27 Polaris A3 Missile
  • UGM-96 Trident I C4 Missile
  • RUR-5 Mod 5 ASROC Missile
  • RUM-139 VL-ASROC Missile

Soviet Union

  • New Models for SS-N-15/16 Variants
  • 53-65 Torpedo
  • 65-76 Torpedo
  • SAET-60 Torpedo
  • VA-111 Skhval Torpedo
  • MG-14 Anabar Decoy
  • MG-74 Korund Decoy
  • SA-14 Gremlin MANPADS
  • SA-18 Grouse MANPADS
  • SA-N-3 Goblet Missile
  • SA-N-4 Gecko Missile
  • SA-N-6 Grumble Missile
  • SA-N-7 Gadfly Missile
  • SA-N-9 Gauntlet Missile
  • SS-N-3a Shaddock Missile
  • SS-N-9 Siren Missile
  • SS-N-14 Silex Missile
  • SS-N-19 Shipwreck Missile
  • SS-N-22 Sunburn Missile
  • SS-N-21 Sampson Missile
  • SS-N-5 Sark/Serb Missile
  • SS-N-6 Serb Missile
  • SS-N-30A Sizzler Missile

United Kingdom

  • Mark VIII** Torpedo
  • Mark 20 Bidder Torpedo
  • Mark 23 Grog Torpedo
  • Mark 24 Tigerfish Torpedo
  • Spearfish Torpedo
  • Sting Ray Torpedo
  • Exocet Missile
  • Seacat Missile
  • Sea Dart Missile

Norway

  • Penguin Missile

Republic of China

  • A184 Torpedo

New Aircraft

United States

  • SH-34J Seabat
  • SH-60B Seahawk
  • P-3C Orion
  • QH-50 DASH

United Kingdom

  • Wessex HAS.3
  • Avro Shackleton MR2

New Developer Optimizations

  • Added ability to load in 3rd-party models from custom asset bundles
  • Removed vessel_list.txt and replaced with tree search
  • Split weapons.txt into individual files
  • Split aircraft.txt into individual files
  • Split sensors.txt into individual files
  • Split sensor language file into individual files
  • Modularized missions
  • Added developer mode for campaigns
  • More informational logging options
  • Added game integrity checking on first run
  • Added dotmod and priority folders to game loading order (default > dotmod > override > priority)
  • Skip loading override and priority on first run
  • Added vessel inventory and vessel selectors to campaigns

Known Issues

  • Completing NATO campaign is impossible in vessels with no ASW capabilities
  • Some weapons exist in configurations which did not serve in the timeline or never existed

Installation

DotModΒ comesΒ withΒ anΒ installerΒ thatΒ willΒ walkΒ youΒ throughΒ theΒ stepsΒ ofΒ installationΒ (unfortunatelyΒ thisΒ doesΒ NOTΒ workΒ onΒ WindowsΒ 7Β atΒ present).Β IfΒ thisΒ fails,Β aΒ manualΒ installΒ canΒ beΒ performedΒ byΒ followingΒ theseΒ instructions:Β https://cdn.discordapp.com/attachments/866120539512373268/880131182367498321/Cold_Waters_DotMod_Manual_Install_Guide.pdf

Support

IfΒ youΒ haveΒ troubleΒ withΒ DotMod,Β pleaseΒ letΒ usΒ knowΒ onΒ ourΒ #tech-supportΒ DiscordΒ channel, andΒ weΒ willΒ endeavourΒ toΒ sortΒ youΒ out.Β Alternatively,Β raiseΒ an IssueΒ hereΒ onΒ GitHub. Be sure to include an output_log.txt and a description of what caused the error to occur (or at the very least what you were doing when it happened).

DotMod v0.3c-1

30 May 23:53
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DotMod 0.3c-1 provides a pair of fixes to the core game code as a stop-gap before the issue of 0.4. It also provides enhanced OSX compatability and a few minor data updates.

  1. Fixes an issue with campaing vessel selector where the same random number was generated due to the seed being created too quickly
  2. Provides a workaround temporary fix for people who have experienced issues with an unrecoverable error on the main menu
  3. Fixes pink transparent textures in OSX with a fallback shader.

DotMod v0.3b-beta

18 Mar 19:25
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Happy (nearly) Easter from the team at DotMod! Version 0.3b is now available to download. We've added even more new models, tweaked the behaviour of torpedoes, improved wakes, fixed a few more bugs, started repairing the Mac OS compatability, added some new functionality to the campaign system, and added a WIP Royal Navy Campaign for your feedback.

Before installing this version make sure that you delete the prevoius version of the dotmod folder!

Special thanks continues to go to the Beta Testers! General_Dave_1, Jennie, Mapashelas, RedFor best for, Russian_Wolf, Stallfighter, and tranchgun91. Special thanks also to our new contributors: RedEagle and Tionstav for their excellent model work.

Models

  • US Navy GUPPY Submarines - Made by Tionstav in two flavours, Atlantic and Standard Sail, and has been textured by Kevin DDSSTT to match the USN and ROCN colour schemes
  • George Washington SSBN - This model was built by RedEagle and has been textured by Kevin DDSSTT
  • Royal Navy HMS Dreadnought (SSN) - This model was built by TheHappyYachter originally in CAD software but has been completely reworked in Blender with a new texture from KevinDDSSTT.
  • Royal Navy Resolution SSBN - This model was built by TheHappyYachter in Blender with a texture from KevinDDSSTT for both the 1968 and 1984 variants.
  • Royal Netherlands Navy Zwaardvis SSK - The model for this submarine was made by Tionstav in and has been textured by Kevin DDSSTT.
  • US Navy Arleigh Burke – Flight I DDG - This model was originally created by Yi Tsung Lee for Cities Skylines and was released under a
    Creative Common’s licence. The model was modified by The HappyYachter and textured by KevinDDSSTT to match the rest of the DotMod inventory.
  • Minor fixes to some existing models
  • New weapons have been added to support the new vessels these include: Anabar Decoy, Korum Decoy, VL-ASROC, A.184. These have been modelled by a mix of people including SteelShark, TheHappyYachter, KevinDDSSTT, and ElectricBoat.

Data

  • KevinDDSSTT has extensively reworked surface ship and Albacore hull sub wakes after developing a formula for providing consistent wakes on a per vessel basis.
  • Tweaks to some weapons
  • Vesel Selection in Campaigns can now be implemented based upon a conditional probability.
  • WIP Royal Navy Campaign
  • New ROC Single Missions

New Features

  • Proximity fuses for torpedoes are now implemented thanks to Dsmirnoff
  • For first time installer the game will now check for the existence of an override folder on first load. This should help reduce the number of people who have issues when they have removed Epic Mod by renaming the override folder to stop DotMod reading it. This happens only on first load.

UI

  • A new console menu has been added (Shift + `) this is a nicer implementation than the original and will allow you to inspect the game log without exiting the game. It also allows you to input console commands.
  • Fantastic UI assets for the new vessels built by none other than SteelShark. Without his 2D art none of the new models would be as playable as they are. He has also provided the new HUD elements like Periscope masks, individually selected for the nations based on Open Source
    Intelligence.

DotMod v0.3a-beta

24 Dec 15:56
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As a Christmas gift too you all, (and as a matter of coincidence), 0.3a is now available for download! We've added a number of new models, fixed some nasty bugs, fixed the English localization for 1984 USSR, and even added some Christmas spirit on the load screen!

To install this variant properly you will need to delete the previous version of the dotmod folder!

Special thanks for 0.3a to our new little group of Beta Testers: Cmdr SCF_01, General_Dave_1, Mapashelas, RedFor best for, trenchgun91, and 🌸杏ε₯ˆε₯³εΈπŸ‡―πŸ‡΅

Models

  • (New) Ticonderoga-class CG by ElectricBoat, customised by TheHappyYachter and with textures by Kevin DDSSTT (Team effort!)
  • (New) Type 42/City-class DDG by TheHappyYachter with textures by Kevin DDSSTT
  • (New) Gearing-class DD by TheHappyYachter with textures by Kevin DDSSTT
  • (New) RUM-139 by TheHappyYachter with textures by Kevin DDSSTT
  • (New) Sea Dart by TheHappyYachter
  • (Fix) Updates to Virginia Class model
  • (Fix) New textures for the Virginia-class by Kevin DDSSTT
  • (Fix) Ohio-class texture resolution
  • (Updated) Perry Class Hullnumbers and Names added
  • (Updated) Ticonderoga Class Hullnumbers and Names added
  • (Updated) Minor Updates to Type 42
  • (Updated) Minor Updates to Type 21
  • (Updated) USN Parts Textures

Data

  • (New) Translations
  • (Fix) Some campaign bug fixes
  • (Fix) Added new vessels to Campaigns
  • (Fix) Merged USSR Campaigns
  • (Fix) Yandex auto translations of Russian Language Campaign (Anglicisation in progress)
  • (Fix) Some additional Russian Translations of English
  • (Fix) Campaign data for Campaign 2 and 4
  • (Fix) Standard Missile Variants for Ticonderogas and ex-Terrier vessels
  • (Fix) Tweaked some vessel noise values
  • (Fix) Correct vessel variants in campaigns
  • (Fix) Loadout issues in some subs
  • (Updated) Files reorganised for improved sorting

UI

  • (New) New sprites for Weapons by SteelShark
  • (New) Delta III DC Image by SteelShark
  • (New) Ohio DC Image by SteelShark
  • (New) Addon Management UI
  • (New) Ship profiles for Virginia, T21, and T42 by SteelShark
  • (New) Weapon Sprites
  • (Updated) Weapon Sprites
  • (Updated) Minor UI Updates
  • (Updated) USN Medals
  • (Updated) USSR Medals updated and award pattern altered
  • (Clean) Unused Russian Federation Medals Removed

Code

  • (New) Additional Debug Information
  • (New) Sorting of Vessels Implemented
  • (New) Sorting of Weapons Implemented
  • (New) Weapons.txt file deprecated and removed
  • (New) Allow multiple sensor description files
  • (New) Allow multiple sensor files
  • (New) Allow definition of Hull Prefixes through text files
  • (New) Support of ingame addon management
  • (New) Tracer for CIWS can be adjusted and Audio Clip can be changed
  • (New) Noisemaker logic and values
  • (New) Removed vessel list
  • (Fix) Player RBU Bugs fixed
  • (Fix) Rationalised some Error codes
  • (Fix) Applied Christmas Spirit (and Christmas Spirits for those of drinking age)
  • (Fix) Bugfixes for missiles without all effect types
  • (Fix) Min speed for Towed Array reduced
  • (Fix) Enchanced Wake Homing torpedo behavior, fixed bug that could cause jamming of WH torpedoes

DotMod v0.2b-beta

15 Oct 22:18
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DANGER - DOT MOD 0.2b WILL BREAK YOUR SAVES FROM 0.2a!

DotMod 0.2b adds the following changes to the Mod:

Models
(New) Barbel-class SSK by ElectricBoat with textures by Kevin DDSSTT
(New) Ohio-class SSBN by ElectricBoat with textures by Kevin DDSSTT
(New) Papa-class SSN by ElectricBoat with textures by Kevin DDSSTT
(New) Nimitz-class CVN by TheHappyYachter with textures by Kevin DDSSTT
(Updated) Trafalgar-class SSN now has 3 variants for different time periods and updated textures by KevinDDSSTT. It also recieves custom cavitation effects
(Updated) Nautilus-class SSN has improved load speed
(Updated) Tigerfish torpedo textures, Spearfish and Mk 8 Torpedo Materials
(Updated) Sounds by Misfit for Iowa BB guns
(Updated) Sounds by Misfit for USN Surface Sonars
(Updated) Oberon load time improved
(Updated) Virginia load time improved
(Fix) Type 21 now has colliders, profile, and sound.
(Fix) Trafalgar-class now has proper Damage Mesh and Towed Array Positions
(Fix) Ohio Scopes and Effects now correctly positioned
(Fix) Ohio Launch Points corrected

Campaign
(Update) SCS Campaign has Trafalgar added

Data
(Fix) Range Corrections for some weapons
(Fix) Iowa BB size data
(Fix) Campaign Waypoints - THIS IS SAVE GAME BREAKING
(Fix) Campaign 1 Vessel selection error fixed

UI
(New) New sprites for Weapons
(New) Barbel DC Image by SteelShark
(New) Papa DC Image by SteelShark
(Fix) Typos fixed
(Fix) Missed closing tags in Campaign 5
(Fix) Placeholder Oberon DC Textures
(Update) Updated Barbel ID Profile by ElectricBoat

Single Missions
(New) 5 new missions contributed by that_person

Code
(New) Additional Debug Information
(Fix) RBU Bugs fixed

DotMod v0.2a-beta

30 Aug 20:20
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Major changes:
-Add Iowa BB
-Add Type 21 FFG
-Add Oliver Hazard Perry FFG
-Add Spruance DDG
-Add Ticonderoga CG
-Add New Textures
-Add Code Fixes

DotMod v0.1e-beta

08 Aug 12:25
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Presenting: DotMod for Cold Waters.

This is an attempt to create a more organized mod that is closer to vanilla vessel and weapons characteristics than other, currently-existing mods. This also generally results in more realistic sensor comparisons.
While DM incorporates some stuff from EM made by our developers (and other items which we have the right to use), it is built from the ground up on the base game to avoid many of the flaws found in that mod, some of which would take more time to fix than re-do from scratch.

This is an early Beta release, and will be tweaked and improved based on feedback and additional sources where possible. We encourage you to join our Discord at: https://discord.gg/DrmztcDYYf to help us further tweak the mod to give the best possible experience. We also hope you enjoy it as much as we enjoy working on it!

We are still in the process of creating documentation. Expect that with the final release of the mod.

DotMod v0.1d-beta

29 Jul 00:17
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Presenting: DotMod for Cold Waters.

This is an attempt to create a more organized mod that is closer to vanilla vessel and weapons characteristics than other, currently-existing mods. This also generally results in more realistic sensor comparisons.
While DM incorporates some stuff from EM made by our developers (and other items which we have the right to use), it is built from the ground up on the base game to avoid many of the flaws found in that mod, some of which would take more time to fix than re-do from scratch.

This is an early Beta release, and will be tweaked and improved based on feedback and additional sources where possible. We encourage you to join our Discord at: https://discord.gg/DrmztcDYYf to help us further tweak the mod to give the best possible experience. We also hope you enjoy it as much as we enjoy working on it!

We are still in the process of creating documentation. Expect that with the final release of the mod.