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CanvasObserver.cs
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CanvasObserver.cs
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using abstractions;
namespace PIKLib;
public class CANVAS_OBSERVER : OBJECT {
public void ADD() { throw new NotImplementedException(); }
public void ENABLENOTIFY() { throw new NotImplementedException(); }
public string? GETGRAPHICSAT(int x_position, int y_position) { throw new NotImplementedException(); }
public string? GETGRAPHICSAT(int x_position, int y_position, bool _unknown, int min_priority, int max_priority, bool pixel_perfect) { throw new NotImplementedException(); }
public void MOVEBKG(int x_offset, int y_offset) { throw new NotImplementedException(); }
public void PASTE() { throw new NotImplementedException(); }
public void REDRAW() { throw new NotImplementedException(); }
public void REFRESH() { throw new NotImplementedException(); }
public void REMOVE() { throw new NotImplementedException(); }
public void SAVE(string filename) { throw new NotImplementedException(); }
public void SETBACKGROUND(string object_name_or_filename) { throw new NotImplementedException(); }
public void SETBKGPOS(int x, int y) { throw new NotImplementedException(); }
public event SignalHandler? ONWINDOWFOCUSOFF;
public event SignalHandler? ONWINDOWFOCUSON;
}