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Releases: DrUm78/fks-eduke32

EDuke32 v1.3 for the FunKey S

21 May 18:55
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Credit first goes to the EDuke32 team and StupidHoroscope for his amazing FunKey S port.

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Changelog since StupidHoroscope's 1.2 release

New features

  • Implemented .ogg file loop control. You can now make your own .ogg files loop at a specific time if they have the proper metadata, just put them in FunKey/.eduke32/ folder (r3218 and r3273). More info here.

Improvements

  • Set scaling mode to "cropped" and gamma to 1.5 (was too dark before) by default.
  • Now includes Duke 3D shareware version (1st episode) that is launched automatically if you don't have the commercial game installed (see instructions at the bottom).
  • Added 3 demos that play automatically on startup if you have the commercial game. Now enjoy attract mode like with the original Duke Nukem 3D game! You can record your own demos by enabling "Demo recording" in "Options" > "Game Setup" then by launching a game (it will automatically start recording). Your demos will be played before the included ones.
  • Set default sound sampling rate to 44,100 Hz instead of 48,000. This mitigates the stuttering when turning the camera while music is enabled.
  • Set crosshair scale to 100% by default.
  • Adapted some UI (interstitial screens, sliding bars...) to the cropped mode.
  • Handle the special behavior to select the detonator when you have no pipebombs in your inventory but you have some thrown in the environment (r4967).
  • [Atomic] Now includes the expander in the weapon cycle when using next/previous keys (r4707).
  • [Atomic] Adapted logo to the cropped mode on the title screen.
  • Display some information about incompatible savegame in loading/saving menus instead of simply omitting it (r2188).

Bug fixes

  • Fixed level stats alignment in cropped mode. You can enable it in "Options" > "Game Setup" > "Show Level Stats" (ticket #9).
  • Fixed a bug where keybinds that were assigned to multiple actions appeared as empty on the "Keyboard Setup" screen after reloading the game (r1763 and r3126).
  • Fixed a crash that occurred when recording a demo, stopping it, going to title screen then exiting the game (r2995).
  • Fixed an issue where timers no longer updated after several hours of runtime and caused gameplay hang (r6543).
  • Fixed a minor bug with shotgun shell animation (PR #238).
  • Fixed shrinker/expander glowing bug (r1946).
  • Prevent the middle chaingun muzzle flash from animating its position when the player is frozen (r3578).
  • Fixed RPG projectiles that didn't pass through water (r1967).
  • Fixed next/previous weapon when the pipebomb detonator is active (r4950).
  • Fixed digitalnumberz spacing and saving/loading of screen size (r1732).
  • Fixed position for a few options in "Video setup" menu.
  • Fixed the red palswap in the shareware version. It fixes the pipebomb texture with the red light (ticket #255).

Installation

  • Put the OPK in "Native games" folder at the root of your SD card and the commercial DUKE3D.GRP file in FunKey/.eduke32/ folder (if you do not own it, shareware is already included) then launch "EDuke32" in GMenu2X ("Games" section). You can run it through RetroFE frontend too if you have installed my custom OS.