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Unify QuickGL Engine interface for entities, models and pipelines that does not require accessing specific pipeline. #24

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Drwalin opened this issue Jul 30, 2023 · 0 comments

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@Drwalin
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Drwalin commented Jul 30, 2023

Accessing entities for common operations (change mesh, animation, position, typical status) should be done by accessing engine, not a specific pipeline. It would be easier to use. Enable changing mesh for an entity by name and automatically moving to different pipeline.

This requires unified resource manager.

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