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Accessing entities for common operations (change mesh, animation, position, typical status) should be done by accessing engine, not a specific pipeline. It would be easier to use. Enable changing mesh for an entity by name and automatically moving to different pipeline.
This requires unified resource manager.
The text was updated successfully, but these errors were encountered:
Accessing entities for common operations (change mesh, animation, position, typical status) should be done by accessing engine, not a specific pipeline. It would be easier to use. Enable changing mesh for an entity by name and automatically moving to different pipeline.
This requires unified resource manager.
The text was updated successfully, but these errors were encountered: