Exploratory and Predictive analysis of the dataset
- Defined heroes with highest pick and wining rates
- Identified some heroes combinations with the highest winning probability
- Built ML models for predicting a winning team and game mode
Dota 2 is a popular computer game with two teams of 5 players. At the start of the game each player chooses a unique hero with different strengths and weaknesses. The dataset is reasonably sparse as only 10 of 113 possible heroes are chosen in a given game. All games were played in a space of 2 hours on the 13th of August, 2016
Each row of the dataset is a single game with the following features (in the order in the vector):
- Team won the game (1 or -1)
- Cluster ID (related to location)
- Game mode (eg All Pick)
- Game type (eg. Ranked)
- till end: Each element is an indicator for a hero.
Value of 1 indicates that a player from team '1' played as that hero and '-1' for the other team.
Hero can be selected by only one player each game. This means that each row has five '1' and five '-1' values.
All source code used to generate the results and figures in the paper are in the dota2.ipynb
.
The calculations and figure generation are all run inside
Jupyter notebooks.
The data used in this study is provided in dataset
folder
and was taken from here.
You can download a copy of all the files in this repository by cloning the git repository:
git clone https://github.com/DthRazak/Dota2Project.git
Hero | WINS | LOSES | WIN RATE |
---|---|---|---|
Anti-Mage | 6859 | 7858 | 46.61 |
Axe | 10476 | 9375 | 52.77 |
Bane | 1119 | 1369 | 44.98 |
Bloodseeker | 5860 | 5674 | 50.81 |
Crystal Maiden | 5428 | 4492 | 54.72 |
... | ... | ... | ... |
Terrorblade | 2167 | 2269 | 48.85 |
Phoenix | 1939 | 1838 | 51.34 |
Oracle | 1120 | 1468 | 43.28 |
Winter Wyvern | 1465 | 1808 | 44.76 |
Arc Warden | 768 | 1001 | 43.41 |
112 rows × 3 columns |
This project is licensed with the MIT License.