Skip to content

A custom diffuse shield shader for a space fighter vessel in Unity3D

Notifications You must be signed in to change notification settings

Dylan-Stout/TieFighterShieldShader

Repository files navigation

Shield Shader

Unity3D Showcase of HLSL Shader

A single Unity example scene with a rippling shield shader for use on translucent spheres. Scene includes a TIE fighter encased in sphere; when the sphere is hit by a ray cast from the spawning lasers a vector of the worldspace impact position is sent to one of the following attached shaders for defining the impact ripple origin:

"Custom/Shdr_Shield" \ "Custom/Shdr_Shield_Emissive"

Video

Click to watch on youtube

IMAGE ALT TEXT

About

A custom diffuse shield shader for a space fighter vessel in Unity3D

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published