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History of Digital Built Environment - HDBE

  • 780-850, Muhammad ibn Musa al-Khwarizmi, Algorithm [Link]

  • 1598-1680, Gian Lorenzo Bernini, Parametric Equation in Arcitecture

  • 1790-1980s-1990s, Self-organization [Link]

  • 1832, Charles Picquet, The first known instances in which Spatial Analysis [Link]

  • 1837, Charles Darwin, Darwin's evolutionary theory [Link]

  • 1837, Charles Babbage, Analytical Engine [Link]

  • 1843, Ada Lovelace, The first published algorithm ever specifically tailored for implementation on a computer [Link]

  • 1852-1926, Antoni Gaudí, Analogue Parametric Design [Link]

  • 1868, James Clerk Maxwell, Feedback (On governors) [Link] [Link]

  • 1872, Karl Weierstrass, Fractal [Link]

  • 1879, Gottlob Frege, Begriffsschrift (concept-script) [Link], Formal language [Link], Formal grammar [Link]

  • 1890, Henri Poincaré, Chaos theory [Link]

  • 1930s, Fredrick Taylor and Henry Ford, value streams, efficiency (reduction of "waste"), continuous improvement and standardised products [Link]

  • 1940, John von Neumann, Life as a creation (as a being or organism) [Link]

  • 1941, Jorge Luis Borges, The Garden of Forking Paths [Link]

  • 1945, Vannevar Bush, As We May Think [Link]

  • 1946-1977, Personal computer [Link]

  • 1948, Stanislaw Ulam and John von Neumann, Cellular Automata (Cellular Automaton (CA)) [Link], Automata theory [Link]

  • 1948, Norbert Wiener, Cybernetics [Link]

  • 1948 and 1975, (Shiego Shingo), Taiichi Ohno and Eiji Toyoda, Toyota Production System (TPS) [Link], The Toyota Way [Link]

  • 1948, Claude Shannon, Information Theory (A Mathematical Theory of Communication) [Link] [Link]

  • 1950s, Cognitive revolution [Link], Cognitive science [Link]

  • 1950s, Computer Graphics (CG) [Link], Project Management (PM) [Link]

  • 1950, Alan Turing, Computing Machinery and Intelligence [Link]

  • 1952, Grace Hopper, The first computer Compiler [Link]

  • 1954, Norbert Wiener, Men, Machines, and the World About [Link]

  • 1955, R. G. Selfridge, Coding a General Purpose Digital Computer to Operate as a Differential Analyzer [Link]

  • 1955, System Dynamics [Link]

  • 1956, John McCarthy, Marvin Minsky, Claude Shannon and Nathan Rochester,Artificial Intelligence (AI) [Linl]

  • 1957, the U.S. Navy, Work-Breakdown Structure (WBS) [Link]

  • 1958, Argumentation Theory (Argumentation) [Linl]

  • 1958, John McCarthy, Lisp [Link]

  • 1958, MIT Computation Center, DYNAMO (DYNAmic MOdels) [Link]

  • 1959, Morgan R. Walker and James E. Kelley Jr., Critical Path Method (CPM), or Critical Path Analysis (CPA) [Link]

  • 1960, Joseph Carl Robnett Licklider, Man-Computer Symbiosis [Link]

  • 1960, Oulipo [Link] [Extra]

  • 1960, Roger Tomlinson, Canada Geographic Information System (CGIS) [Link]

  • 1961, Edward Lorenz, Butterfly effect [Link]

  • 1961, Allan Kaprow, 'Happenings' in the New York Scene [Link]

  • 1961, William S. Burroughs, The Cut Up Method of Brion Gysin (Cut-up technique) [Link]

  • 1961, Raymond Queneau, One hundred million million poems [Link]

  • 1961, Billy Klüver (Experiments in Art and Technology (E.A.T.)), The Garden Party [Link]

  • 1962, Douglas C. Engelbart, Augmenting Human Intellect [Link]

  • 1963, Ivan Sutherland, Sketchpad (Robot Draftsman), Computer Graphics [Link] and Parametric Design [Link]

  • 1963, Solid Modeling [Link]

  • 1964, Roy Ascott, The Construction of Change [Link]

  • 1964, Marshall McLuhan, The Medium is the Message (Understanding Media: The Extensions of Man) [Link]

  • 1964, Howard T. Fisher, Harvard Graduate School of Design (LCGSA 1965–1991), SYMAP, GRID, and ODYSSEY [Link]

  • 1965, Theodor H. Nelson, Complex information processing: a file structure for the complex, the changing and the indeterminate [Link]

  • 1966, Experiments in Art and Technology (E.A.T.), 9 Evenings: Theatre and Engineering [Link]

  • 1966, Nam June Paik, Cybernated Art

  • 1967, Raymond Queneau, Yours for the Telling [Link]

  • 1967, Jean Lescure, Brief History of the Oulipo [Link]

  • 1967, Experiments in Art and Technology (E.A.T.) [Link]

  • 1967, United States Department of Defense (DOD), Earned Value Management (EVM) [Link]

  • 1968, Douglas Engelbart and William English, A Research Center for Augmenting Human Intellect

  • 1968, Douglas Engelbart, The Mother of All Demos [Link]

  • 1968, Roger Tomlinson, Geographic Information System (GIS) (A Geographic Information System for Regional Planning), [Link] [Link]

  • 1968, Aristid Lindenmayer, L-system (Lindenmayer system) [Link]

  • 1969, Ian McHarg, Design with Nature [Link]

  • 1969, Jack Dangermond and Laura Dangermond, Esri (Environmental Systems Research Institute) [Link]

  • 1969, Marshall McLuhan, The Galaxy Reconfigured or the Plight of Mass Man in an Individualist Society (The Gutenberg Galaxy) [Link]

  • 1970s and 1980s, Constructive Solid Geometry (CSG) [Link] and Boundary Representation (BRep) [Link]

  • 1970s, John T. Lyle, Regenerative Design [Link]

  • 1970s-1980s, Building Information Modeling (BIM) [Link]

  • 1970, John Horton Conway, Game of Life [Link]

  • 1970, Theodor H. Nelson, Nicholas Negroponte, and Les Levine, Software—Information Technology: Its New Meaning for Art [Link] [Link]

  • 1970, Hans Magnus Enzensberger, Constituents of a Theory of the Media [Link]

  • 1970-1974, Theodor H. Nelson, Computer Lib / Dream Machines [Link]

  • 1971, Carl-Wilhelm Reinhold de Boor, De Boor's algorithm (Subroutine package for calculating with B-splines) [Link]

  • 1971, George Stiny and James Gips, Shape grammar (Shape grammars and the generative specification of painting and sculpture) [Link] [Link]

  • 1972, Isaac Nassi and Ben Shneiderman, Nassi–Shneiderman Diagram (NSD) [Link]

  • 1972, Jean Baudrillard, Requiem for the Media [Link]

  • 1973, Claude Berge, For a Potential Analysis of Combinatory Literature [Link]

  • 1974, Raymond Williams, The Technology and the Society [Link]

  • 1974, Augusto Boal, From Theatre of the Oppressed [Link]

  • 1974, Charles Eastman, Building Description System (BDS) [Link]

  • 1975, Nicholas Negroponte, Soft Architecture Machines [Link]

  • 1976, Joseph Weizenbaum, Computer Power and Human Reason [Link]

  • 1977, Myron Krueger, Responsive Environments [Link]

  • 1977, Alan Kay and Adele Goldberg, Personal Dynamic Media [Link]

  • 1977, Charles Eastman, GLIDE (Graphical Language for Interactive Design) [Link]

  • 1977, Sakichi Toyoda, Kiichiro Toyoda, Taiichi Ohno, Just-In-Time (JIT) Production [Link]

  • 1977, Dassault Group, CATIA [Link]

  • 1977, Michael Riddle, AutoCAD (Interact CAD) [Link]

  • 1979, Aart Bijl, Integrated CAAD systems (EdCAAD) & HUMAN KNOWLEDGE: Al & CAD [Link]

  • 1979, the Federation of Rocky Mountain States, Map Overlay and Statistical System (MOSS) [Link]

  • 1980s, Digital Media (Babbage engines) [Link], Graphic Data System (GDS) [Link], Cedar (Cedar DBMS), Sonata [Link] and Reflex [Link]

  • 1980, Gilles Deleuze and Félix Guattari, A Thousand Plateaus: Capitalism and Schizophrenia [Link]

  • 1980, Seymour Papert, Mindstorms: Children, Computers, and Powerful Ideas [Link]

  • 1980, Richard A. Bolt, 'Put-That-There': Voice and Gesture at the Graphics Interface [Link]

  • 1980, Robert McNeel & Associates, Rhinoceros 3D [Link]

  • 1981, Roy Rada, Evolutionary systems (Evolution and gradualness) [Link]

  • 1981, Paul Forunel, Computer and Writer: The Centre Pompidou Experiment [Link]

  • 1981, Italo Calvino, Prose and Anticombinatorics [Link]

  • 1981, Theodor H. Nelson, Proposal for a Universal Electronic Publishing System and Archive (Literary Machines) [Link]

  • 1982, Bill Viola, Will There be Condominiums in Data Space? [Link]

  • 1982, Gábor Bojár, ArchiCAD (Radar CH) [Link]

  • 1982, John Walker, Autodesk [Link]

  • 1982, USA-CERL, Geographic Resources Analysis Support System (GRASS GIS) [Link]

  • 1983, Ben Bagdikian, The Endless Chain (The Media Monopoly) [Link]

  • 1983, Ben Shneiderman, Direct Manipulation: A Step Beyond Programming Languages [Link]

  • 1984, Sherry Turkle, Video Games and Computer Holding Power (The Second Self) [Link]

  • 1984, Cleve Moler, John N. Little, and Steve Bangert, MATLAB [Link]

  • 1984, Keith A. Bentley and Barry J. Bentley, Bentley Systems [Link]

  • 1984, Bryan Lawson, Gable CAD (Gable 4D Series) [Link]

  • 1985, Donna Haraway, A Cyborg Manifesto [Link]

  • 1985, Richard Stallman, The GNU Manifesto [Link]

  • 1985, Simon Ruffle, Architectural Design Exposed: From Computer-Aided Drawing to Computer-Aided Design [Link]

  • 1986, Robert Aish, Building Modelling: The Key to Integrated Construction CAD [Link]

  • 1986, Terry Winograd and Fernando Flores, Using Computers: A Direction for Design (Understanding Computers and Cognition) [Link]

  • 1986, Brenda Laurel, Star Raiders: Dramatic Interaction in a Small World [Link]

  • 1986, J. L. Bordewijk and B. van Kaam, Towards a New Classification of Tele-Information Services [Link] - Allocution [Link]

  • 1986, Langdon Winner, Mythinformation in the high-tech era

  • 1986, RUCAPS software System [Link]

  • 1986, David Betz, AutoLISP [Link]

  • 1986, Henry W. Stoll, Design for Manufacture: An Overview [Link]

  • 1986, , MapInfo (Mapping Display and Analysis System (MIDAS)) [Link]

  • 1987, Lucy A. Suchman, Plans and Situated Actions [Link]

  • 1987, Geoffrey Boothroyd and Peter Dewhurst, Product Design for Assembly (DfA) [Link]

  • 1988, Michael Joyce, Siren Shapes: Exploratory and Constructive Hypertexts [Link]

  • 1988, Bill Nichols, The Work of Culture in the Age of Cybernetic Systems [Link]

  • 1988-1989, Robert Dvorak, Designing in the CAD Studio [Link], CAD Tools for Systems Theory and Bottom Up Design [Link]

  • 1988, John Krafcik, Lean manufacturing (Lean production) [Link]

  • 1988, Paul Teicholz, Four-Dimensional

  • 1988, Stephen Wolfram , Mathematica [Link]

  • 1988, Gary Yost, 3D Studio (3D Studio MAX) [Link]

  • 1989, Per Sahlin and Edward F. Sowell, A neutral format for building simulation models [Link]

  • 1990, Lynn Hershman, The Fantasy Beyond Control [Link]

  • 1991, Brenda Laurel, The Six Elements and Causal Relations Among Them (Computers as Theater) [Link]

  • 1991, Pelle Ehn and Morten Kyng, Cardboard Computers [Link]

  • 1991, Chip Morningstar and R. Randall Farmer, The Lessons of Lucasfilm's Habitat [Link]

  • 1991, J. David Bolter, Seeing and Writing (Writing Space) [Link]

  • 1991, Stuart Moulthrop, You Say You Want a Revolution? Hypertext and the Laws of Media [Link]

  • 1991, Microsoft, Visual Basic [Link], Visual Programming Language (VPL) [Link]

  • 1991, Stuart Haber and W. Scott Stornetta, How to time-stamp a digital document [Link]

  • 1991-2011, Celestino Soddu, papers on Generative Design [Link]

  • 1991, Generative Design [Link]

  • 1992, Robert Coover, The End of Books [Link]

  • 1992, Joseph Constance, DFMA: learning to design for manufacture and assembly [Link]

  • 1992, Lauri Koskela, Application of the New Production Philosophy to Construction [Link]

  • 1992, John M. Snyder, Generative Modeling for Computer Graphics and Cad: Symbolic Shape Design Using Interval Analysis [Link]

  • 1992, Open Geospatial Consortium (OGC) [Link]

  • 1993, Scott McCloud, Time Frames (Understanding Comics) [Link] [Link]

  • 1993, Non-Uniform Rational Basis-Spline (NURBS) [Link]

  • 1993, International Group for Lean Construction, Lean Construction [Link]

  • 1993, Lawrence Berkeley National Lab, Building Design Advisor (BDA) [Link] [Home]

  • 1994, Philip E. Agre, Surveillance and Capture: Two Models of Privacy [Link]

  • 1994, Espen Aarseth, Nonlinearity and Literary Theory [Link]

  • 1994, Critical Art Ensemble, Nomadic Power and Cultural Resistance [Link] [Link]

  • 1994, Tim Berners-Lee, Robert Cailliau, Ari Loutonen, Henrik Frystyk Nielsen, and Arthur Secret, The World Wide Web [Link]

  • 1994, Ton Roosendaal, Blender [Link]

  • 1994, Glenn Ballard, The Last Planner (Last Planner System (LPS)) [Link]

  • 1994, BuildingSMART (The International Alliance for Interoperability (IAI)) [Link]

  • 1995, Information system (IS) [Link]

  • 1995, Tim Sweeney, Unreal Engine [Link]

  • 1995, Industry Foundation Classes (IFC) [Link] [Home]

  • 1995, Steven Ashley, Design for Manufacture (DfM), Cutting costs and time with DFMA [Link]

  • 1997, Bernard Tschumi, Paperless Studio [Link]

  • 1997, Hilding Elmqvist, Modelica [Link]

  • 1997, Taha Khedro and Paul Teicholz, The Federation of Collaborative Design Agents (FCDA) [Link]

  • 1997, Eliyahu M. Goldratt, Critical Chain, Critical Chain Project Management (CCPM) [Link]

  • 1998, Alias Systems Corporation, Maya [Link]

  • 1998, Neil Gershenfeld, How to Make (almost) Anything

  • 1998, Gary William Flake, The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation [Link]

  • 1999, James Bralla, Design for Manufacturability Handbook [Link]

  • 1999, Esri (Environmental Systems Research Institute), ArcGIS [Link]

  • 2000, Jimmy Wales and Larry Sanger, Wikipedia (Nupedia) [Link]

  • 2000, Brad Schell and Joe Esch, SketchUp [Link]

  • 2000, Leonid Raiz and Gábor Bojár, Revit [Link]

  • 2000, Open Source Geospatial Foundation, Geospatial Data Abstraction Library (GDAL) [Link]

  • 2001, John Maeda, Design by Numbers [Link]

  • 2001, Yoav Parish and Pascal Mueller, Procedural Modeling of Cities [Link]

  • 2002, Digital Age [Link]

  • 2002, Gary Sherman, QGIS (Quantum GIS) [Link]

  • 2003, Bentley Systems, Generative Components (GC) [Link]

  • 2003, Lars and Jens Eilstrup Rasmussen, Google Maps [Link]

  • 2004, Steve Coast, OpenStreetMap (OSM) [Link]

  • 2005, David Helgason, Unity [Link]

  • 2005, Geoffrey Boothroyd, Assembly Automation and Product Design [Link]

  • 2006, Gehry Technologies, Digital Project [Link]

  • 2007, American Institute of Architects (AIA), Integrated Project Delivery (IPD) [Link]

  • 2007, David Rutten, Grasshopper 3D [Link]

  • 2008, Satoshi Nakamoto, Blockchain [Link]

  • 2008, Patrick Schumacher, Parametricism [Link]

  • 2008, Open Geospatial Consortium (OGC), CityGML [Link]

  • 2008, Pascal Mueller, CityEngine [Link]

  • 2009, John Kunz & Martin Fischer, Virtual Design and Construction: Themes, Case Studies and Implementation Suggestions [Link], Virtual Design and Construction (VDC) [Link]

  • 2011, Robert Aish, DesignScript [Link]

  • 2014, Autodesk, Dynamo BIM [Link]


TO-DO: Algorithmic design? Computational Design? Some other tools 3D Printig/Additive Manufacturing Project Management and Product Management, like lean DfMA Robotics ...

References

[1] A Brief History of BIM

[2] The New Media Reader

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