forked from godotengine/godot
-
Notifications
You must be signed in to change notification settings - Fork 0
/
methods.py
617 lines (505 loc) · 24.3 KB
/
methods.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
import os
import os.path
import sys
import re
import glob
import string
import subprocess
from compat import iteritems, isbasestring, decode_utf8
def add_source_files(self, sources, filetype, lib_env=None, shared=False):
if isbasestring(filetype):
dir_path = self.Dir('.').abspath
filetype = sorted(glob.glob(dir_path + "/" + filetype))
for path in filetype:
sources.append(self.Object(path))
def disable_warnings(self):
# 'self' is the environment
if self.msvc:
# We have to remove existing warning level defines before appending /w,
# otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
warn_flags = ['/Wall', '/W4', '/W3', '/W2', '/W1', '/WX']
self.Append(CCFLAGS=['/w'])
self.Append(CFLAGS=['/w'])
self.Append(CPPFLAGS=['/w'])
self['CCFLAGS'] = [x for x in self['CCFLAGS'] if not x in warn_flags]
self['CFLAGS'] = [x for x in self['CFLAGS'] if not x in warn_flags]
self['CXXFLAGS'] = [x for x in self['CXXFLAGS'] if not x in warn_flags]
else:
self.Append(CCFLAGS=['-w'])
self.Append(CFLAGS=['-w'])
self.Append(CXXFLAGS=['-w'])
def add_module_version_string(self,s):
self.module_version_string += "." + s
def update_version(module_version_string=""):
build_name = "custom_build"
if os.getenv("BUILD_NAME") != None:
build_name = os.getenv("BUILD_NAME")
print("Using custom build name: " + build_name)
import version
# NOTE: It is safe to generate this file here, since this is still executed serially
f = open("core/version_generated.gen.h", "w")
f.write("#define VERSION_SHORT_NAME \"" + str(version.short_name) + "\"\n")
f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
if hasattr(version, 'patch'):
f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
f.write("#define VERSION_YEAR " + str(version.year) + "\n")
f.write("#define VERSION_WEBSITE \"" + str(version.website) + "\"\n")
f.close()
# NOTE: It is safe to generate this file here, since this is still executed serially
fhash = open("core/version_hash.gen.h", "w")
githash = ""
gitfolder = ".git"
if os.path.isfile(".git"):
module_folder = open(".git", "r").readline().strip()
if module_folder.startswith("gitdir: "):
gitfolder = module_folder[8:]
if os.path.isfile(os.path.join(gitfolder, "HEAD")):
head = open(os.path.join(gitfolder, "HEAD"), "r").readline().strip()
if head.startswith("ref: "):
head = os.path.join(gitfolder, head[5:])
if os.path.isfile(head):
githash = open(head, "r").readline().strip()
else:
githash = head
fhash.write("#define VERSION_HASH \"" + githash + "\"")
fhash.close()
def parse_cg_file(fname, uniforms, sizes, conditionals):
fs = open(fname, "r")
line = fs.readline()
while line:
if re.match(r"^\s*uniform", line):
res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
type = res.groups(1)
name = res.groups(2)
uniforms.append(name)
if type.find("texobj") != -1:
sizes.append(1)
else:
t = re.match(r"float(\d)x(\d)", type)
if t:
sizes.append(int(t.groups(1)) * int(t.groups(2)))
else:
t = re.match(r"float(\d)", type)
sizes.append(int(t.groups(1)))
if line.find("[branch]") != -1:
conditionals.append(name)
line = fs.readline()
fs.close()
def detect_modules():
module_list = []
includes_cpp = ""
register_cpp = ""
unregister_cpp = ""
files = glob.glob("modules/*")
files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
for x in files:
if not os.path.isdir(x):
continue
if not os.path.exists(x + "/config.py"):
continue
x = x.replace("modules/", "") # rest of world
x = x.replace("modules\\", "") # win32
module_list.append(x)
try:
with open("modules/" + x + "/register_types.h"):
includes_cpp += '#include "modules/' + x + '/register_types.h"\n'
register_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
register_cpp += '\tregister_' + x + '_types();\n'
register_cpp += '#endif\n'
unregister_cpp += '#ifdef MODULE_' + x.upper() + '_ENABLED\n'
unregister_cpp += '\tunregister_' + x + '_types();\n'
unregister_cpp += '#endif\n'
except IOError:
pass
modules_cpp = """
// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
#include "register_module_types.h"
""" + includes_cpp + """
void register_module_types() {
""" + register_cpp + """
}
void unregister_module_types() {
""" + unregister_cpp + """
}
"""
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("modules/register_module_types.gen.cpp", "w") as f:
f.write(modules_cpp)
return module_list
def win32_spawn(sh, escape, cmd, args, env):
import subprocess
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
startupinfo = subprocess.STARTUPINFO()
for e in env:
if type(env[e]) != type(""):
env[e] = str(env[e])
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
_, err = proc.communicate()
rv = proc.wait()
if rv:
print("=====")
print(err)
print("=====")
return rv
"""
def win32_spawn(sh, escape, cmd, args, spawnenv):
import win32file
import win32event
import win32process
import win32security
for var in spawnenv:
spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
sAttrs = win32security.SECURITY_ATTRIBUTES()
StartupInfo = win32process.STARTUPINFO()
newargs = ' '.join(map(escape, args[1:]))
cmdline = cmd + " " + newargs
# check for any special operating system commands
if cmd == 'del':
for arg in args[1:]:
win32file.DeleteFile(arg)
exit_code = 0
else:
# otherwise execute the command.
hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
exit_code = win32process.GetExitCodeProcess(hProcess)
win32file.CloseHandle(hProcess);
win32file.CloseHandle(hThread);
return exit_code
"""
def disable_module(self):
self.disabled_modules.append(self.current_module)
def use_windows_spawn_fix(self, platform=None):
if (os.name != "nt"):
return # not needed, only for windows
# On Windows, due to the limited command line length, when creating a static library
# from a very high number of objects SCons will invoke "ar" once per object file;
# that makes object files with same names to be overwritten so the last wins and
# the library looses symbols defined by overwritten objects.
# By enabling quick append instead of the default mode (replacing), libraries will
# got built correctly regardless the invocation strategy.
# Furthermore, since SCons will rebuild the library from scratch when an object file
# changes, no multiple versions of the same object file will be present.
self.Replace(ARFLAGS='q')
def mySubProcess(cmdline, env):
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
_, err = proc.communicate()
rv = proc.wait()
if rv:
print("=====")
print(err)
print("=====")
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
rv = 0
env = {str(key): str(value) for key, value in iteritems(env)}
if len(cmdline) > 32000 and cmd.endswith("ar"):
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3, len(args)):
rv = mySubProcess(cmdline + args[i], env)
if rv:
break
else:
rv = mySubProcess(cmdline, env)
return rv
self['SPAWN'] = mySpawn
def split_lib(self, libname, src_list = None, env_lib = None):
env = self
num = 0
cur_base = ""
max_src = 64
list = []
lib_list = []
if src_list is None:
src_list = getattr(env, libname + "_sources")
if type(env_lib) == type(None):
env_lib = env
for f in src_list:
fname = ""
if type(f) == type(""):
fname = env.File(f).path
else:
fname = env.File(f)[0].path
fname = fname.replace("\\", "/")
base = string.join(fname.split("/")[:2], "/")
if base != cur_base and len(list) > max_src:
if num > 0:
lib = env_lib.add_library(libname + str(num), list)
lib_list.append(lib)
list = []
num = num + 1
cur_base = base
list.append(f)
lib = env_lib.add_library(libname + str(num), list)
lib_list.append(lib)
if len(lib_list) > 0:
if os.name == 'posix' and sys.platform == 'msys':
env.Replace(ARFLAGS=['rcsT'])
lib = env_lib.add_library(libname + "_collated", lib_list)
lib_list = [lib]
lib_base = []
env_lib.add_source_files(lib_base, "*.cpp")
lib = env_lib.add_library(libname, lib_base)
lib_list.insert(0, lib)
env.Prepend(LIBS=lib_list)
def save_active_platforms(apnames, ap):
for x in ap:
names = ['logo']
if os.path.isfile(x + "/run_icon.png"):
names.append('run_icon')
for name in names:
pngf = open(x + "/" + name + ".png", "rb")
b = pngf.read(1)
str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
while len(b) == 1:
str += hex(ord(b))
b = pngf.read(1)
if (len(b) == 1):
str += ","
str += "};\n"
pngf.close()
# NOTE: It is safe to generate this file here, since this is still executed serially
wf = x + "/" + name + ".gen.h"
with open(wf, "w") as pngw:
pngw.write(str)
def no_verbose(sys, env):
colors = {}
# Colors are disabled in non-TTY environments such as pipes. This means
# that if output is redirected to a file, it will not contain color codes
if sys.stdout.isatty():
colors['cyan'] = '\033[96m'
colors['purple'] = '\033[95m'
colors['blue'] = '\033[94m'
colors['green'] = '\033[92m'
colors['yellow'] = '\033[93m'
colors['red'] = '\033[91m'
colors['end'] = '\033[0m'
else:
colors['cyan'] = ''
colors['purple'] = ''
colors['blue'] = ''
colors['green'] = ''
colors['yellow'] = ''
colors['red'] = ''
colors['end'] = ''
compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
env.Append(CXXCOMSTR=[compile_source_message])
env.Append(CCCOMSTR=[compile_source_message])
env.Append(SHCCCOMSTR=[compile_shared_source_message])
env.Append(SHCXXCOMSTR=[compile_shared_source_message])
env.Append(ARCOMSTR=[link_library_message])
env.Append(RANLIBCOMSTR=[ranlib_library_message])
env.Append(SHLINKCOMSTR=[link_shared_library_message])
env.Append(LINKCOMSTR=[link_program_message])
env.Append(JARCOMSTR=[java_library_message])
env.Append(JAVACCOMSTR=[java_compile_source_message])
def detect_visual_c_compiler_version(tools_env):
# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
# (see the SCons documentation for more information on what it does)...
# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
# the proper vc version that will be called
# There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
# the following string values:
# "" Compiler not detected
# "amd64" Native 64 bit compiler
# "amd64_x86" 64 bit Cross Compiler for 32 bit
# "x86" Native 32 bit compiler
# "x86_amd64" 32 bit Cross Compiler for 64 bit
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
# and similar architectures/compilers
# Set chosen compiler to "not detected"
vc_chosen_compiler_index = -1
vc_chosen_compiler_str = ""
# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
if 'VCINSTALLDIR' in tools_env:
# print("Checking VCINSTALLDIR")
# find() works with -1 so big ifs below are needed... the simplest solution, in fact
# First test if amd64 and amd64_x86 compilers are present in the path
vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
if(vc_amd64_compiler_detection_index > -1):
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = "amd64"
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
if(vc_amd64_x86_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = "amd64_x86"
# Now check the 32 bit compilers
vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
if(vc_x86_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = "x86"
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR'] + "BIN\\x86_amd64;")
if(vc_x86_amd64_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
vc_chosen_compiler_str = "x86_amd64"
# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
if 'VCTOOLSINSTALLDIR' in tools_env:
# Newer versions have a different path available
vc_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X64;")
if(vc_amd64_compiler_detection_index > -1):
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = "amd64"
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X86;")
if(vc_amd64_x86_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = "amd64_x86"
vc_x86_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX86\\X86;")
if(vc_x86_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = "x86"
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX86\\X64;")
if(vc_x86_amd64_compiler_detection_index > -1
and (vc_chosen_compiler_index == -1
or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
vc_chosen_compiler_str = "x86_amd64"
return vc_chosen_compiler_str
def find_visual_c_batch_file(env):
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
version = get_default_version(env)
(host_platform, target_platform, _) = get_host_target(env)
return find_batch_file(env, version, host_platform, target_platform)[0]
def generate_cpp_hint_file(filename):
if os.path.isfile(filename):
# Don't overwrite an existing hint file since the user may have customized it.
pass
else:
try:
with open(filename, "w") as fd:
fd.write("#define GDCLASS(m_class, m_inherits)\n")
except IOError:
print("Could not write cpp.hint file.")
def generate_vs_project(env, num_jobs):
batch_file = find_visual_c_batch_file(env)
if batch_file:
def build_commandline(commands):
common_build_prefix = ['cmd /V /C set "plat=$(PlatformTarget)"',
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
'set "tools=yes"',
'(if "$(Configuration)"=="release" (set "tools=no"))',
'call "' + batch_file + '" !plat!']
result = " ^& ".join(common_build_prefix + [commands])
return result
env.AddToVSProject(env.core_sources)
env.AddToVSProject(env.main_sources)
env.AddToVSProject(env.modules_sources)
env.AddToVSProject(env.scene_sources)
env.AddToVSProject(env.servers_sources)
env.AddToVSProject(env.editor_sources)
# windows allows us to have spaces in paths, so we need
# to double quote off the directory. However, the path ends
# in a backslash, so we need to remove this, lest it escape the
# last double quote off, confusing MSBuild
env['MSVSBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
env['MSVSREBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
env['MSVSCLEANCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
debug_variants = ['debug|Win32'] + ['debug|x64']
release_variants = ['release|Win32'] + ['release|x64']
release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
if not env.get('MSVS'):
env['MSVS']['PROJECTSUFFIX'] = '.vcxproj'
env['MSVS']['SOLUTIONSUFFIX'] = '.sln'
env.MSVSProject(
target=['#godot' + env['MSVSPROJECTSUFFIX']],
incs=env.vs_incs,
srcs=env.vs_srcs,
runfile=targets,
buildtarget=targets,
auto_build_solution=1,
variant=variants)
else:
print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.")
def precious_program(env, program, sources, **args):
program = env.ProgramOriginal(program, sources, **args)
env.Precious(program)
return program
def add_shared_library(env, name, sources, **args):
library = env.SharedLibrary(name, sources, **args)
env.NoCache(library)
return library
def add_library(env, name, sources, **args):
library = env.Library(name, sources, **args)
env.NoCache(library)
return library
def add_program(env, name, sources, **args):
program = env.Program(name, sources, **args)
env.NoCache(program)
return program
def CommandNoCache(env, target, sources, command, **args):
result = env.Command(target, sources, command, **args)
env.NoCache(result)
return result
def detect_darwin_sdk_path(platform, env):
sdk_name = ''
if platform == 'osx':
sdk_name = 'macosx'
var_name = 'MACOS_SDK_PATH'
elif platform == 'iphone':
sdk_name = 'iphoneos'
var_name = 'IPHONESDK'
elif platform == 'iphonesimulator':
sdk_name = 'iphonesimulator'
var_name = 'IPHONESDK'
else:
raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
if not env[var_name]:
try:
sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
if sdk_path:
env[var_name] = sdk_path
except (subprocess.CalledProcessError, OSError):
print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
raise
def get_compiler_version(env):
version = decode_utf8(subprocess.check_output([env['CXX'], '--version']).strip())
match = re.search('[0-9][0-9.]*', version)
if match is not None:
return match.group().split('.')
else:
return None
def using_gcc(env):
return 'gcc' in os.path.basename(env["CC"])
def using_clang(env):
return 'clang' in os.path.basename(env["CC"])