- paste the contents of VectorThrust.cs into the programmable block (click edit, not custom data, replace what is in there normally), then click 'check code' and 'save & exit'
run the programmable blockit should be already running THIS ONLY HAPPENS IF THE PROGRAMMABLE BLOCK IS NEW. OTHERWISE IT WILL GO STRAIGHT INTO STANDBY- setup your buttons.. either use 'Control Module' by DIGI or make your cockpit buttons with various actions. you will have to use the vanilla method for the standby action.
- get in and hit the jetpack button!
- get in your cockpit, press G
- drag the programmable block to the bar and select "RUN"
- copy&paste the code for your controls. you will need:
-
%dampeners
-
%jetpack
-
%standby
standby completely stops the script, till you press the button again (and also safely turns off thrusters & rotors) please use it in multiplayer
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%raiseAccel
-
%lowerAccel
-
%resetAccel
the last 3 control your "Target Accel" value and are optional
just install the mod and you're good to go!
- suit jetpack key: engines on/off
- inertia dampeners key: inertia dampenerse on/off
- +: increase target acceleration
- -: decrease target acceleration
- 0: reset target acceleration
there is currently no binding for standby, so you will have to set that up with the vanilla method
- place a text panel
- put %VectorLCD in the name
unfortunately there seems to be a physics bug in space engineers at the moment which causes thrusters on rotors to spaz out in some situations. i have reproduced it on a ship without the script whatsoever, so its not my script doing it
so far, i have narrowed it down to the thrusters being in-line with the centre of mass... that's pretty ironic because this update is supposed to remove that requirement.
just try to keep the rotors in-line with the centre of mass and it should be fine