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Use "Show Picture" with "Scrolls with Map" attribute (so that the picture is constant to the map and scrolls away when you walk) and save.
When loading the picture is correctly positioned until fade-in is done and then jumps away.
The text was updated successfully, but these errors were encountered:
Initializing old_map_x and old_map_y fixes it
diff --git a/src/game_picture.cpp b/src/game_picture.cpp index 57d69bf7..591f92e8 100644 --- a/src/game_picture.cpp +++ b/src/game_picture.cpp @@ -28,8 +28,8 @@ constexpr int z_mask = (1 << 16); Game_Picture::Game_Picture(int ID) : id(ID), - old_map_x(0), - old_map_y(0) + old_map_x(Game_Map::GetDisplayX()), + old_map_y(Game_Map::GetDisplayY()) { RequestPictureSprite(); }
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2b066bd
Merge pull request #1301 from Ghabry/pictures
2a0a92e
Fix #1296, #1298, #1299
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Use "Show Picture" with "Scrolls with Map" attribute (so that the picture is constant to the map and scrolls away when you walk) and save.
When loading the picture is correctly positioned until fade-in is done and then jumps away.
The text was updated successfully, but these errors were encountered: