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Implement SaveScreen::pan_x and SaveScreen::pan_y #1531

Merged
merged 1 commit into from
Dec 6, 2018

Commits on Dec 6, 2018

  1. Implement SaveScreen::pan_x and SaveScreen::pan_y

    * Units of 1/16th pixel
    * Starts at (0,0) for new game
    * Changes when the screen scrolls due to player movement
      or panning commands.
    * Doesn't change when you teleport.
    * X is always modulo 20 * 256
    * Y is always modulo 10 * 256 (Why not 15??)
    * And thats it...?
    fmatthew5876 committed Dec 6, 2018
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