Massively multiplayer online action game in javascript which uses sockets to update clients in real time. Uses express for routing and server functions.
=> npm start
Run and point browser to 'localhost:3000'
Set environment variable PORT=80 and run
The client code is in public/game/js/ The server code is in server/
For now all the code is in one file, which makes it kinda unreadable so next steps include seperating server and client code into modules.