OpenGL 4 Graphics Engine
Please read GLUS/README.txt
Please read GraphicsEngine/README.txt
Please read GE_Binaries/README.txt
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Example 01: Primitive rendering with animation and texturing. FBX loading, instancing and rendering.
Example 02: Post processing with basic effects.
Example 03: MSAA post processing, depth of field and reflection and refraction.
Example 04: Dynamic environment mapping, alpha blending and animation paths.
Example 05: Specular and displacement mapping. Debug output for lights and cameras.
Test 01: FBX Export out of Blender and import into the Graphics Engine.
Test 02: Shadow mapping.
Test 03: Cascaded shadow mapping.
Test 04: glTF export out of the Graphics Engine.
Test 05: glTF import into the Graphics Engine.