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Tarmac workflow for Roblox that creates an rbxm of image labels

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A quick workflow I commonly use to upload UI image assets via asphalt.

This workflow expects only .png files.

How to use

First copy and rename the asphalt_template.toml to asphalt.toml. Then in the new file update the user id and add an open cloud api key with asset write permissions.

Next, place the png's under the assets folder. Then run the lune script:

lune run upload

This will upload the files to roblox with asphalt and then will generate a .rbxm full of image labels under the output folder. The name of this file is just a local timestamp.

Why?

Nothing crazy here, just something I use pretty often that saves me a bit of time especially with click friction on windows 11 to find png sizes.

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Tarmac workflow for Roblox that creates an rbxm of image labels

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