A quick workflow I commonly use to upload UI image assets via asphalt.
This workflow expects only .png
files.
First copy and rename the asphalt_template.toml
to asphalt.toml
. Then in the new file update the user id and add an open cloud api key with asset write permissions.
Next, place the png's under the assets
folder. Then run the lune script:
lune run upload
This will upload the files to roblox with asphalt and then will generate a .rbxm
full of image labels under the output
folder. The name of this file is just a local timestamp.
Nothing crazy here, just something I use pretty often that saves me a bit of time especially with click friction on windows 11 to find png sizes.