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This repository has been archived by the owner on Oct 28, 2023. It is now read-only.

Releases: EmbarkStudios/texture-synthesis

0.8.2

26 Mar 11:26
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Changed

  • Updated dependencies

0.8.1

26 Mar 11:25
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Added

  • PR#154 added progress notification is now supported when compiling for wasm32, thanks @bnjbvr!

0.8.0

26 Feb 20:39
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Added

  • Added the 09_sample_masks example
  • CLI: Resolved #38 by adding the repeat subcommand, which can be used to repeat transforms with different input images
  • PR#91 Added support for compiling and running texture-synthesis as WASM.

Fixed

  • PR#69 Improved performance by 1x-2x, especially for smaller inputs. Thanks @Mr4k!
  • PR#70 Improved performance by another 1x-2.7x, especially for larger numbers of threads. Thanks (again!) @Mr4k!
  • CLI: PR#71 The prebuilt binary for Windows is now packaged in a zip file instead of a gzipped tarball to improve end user experience. Thanks @moppius!
  • PR#98 fixed #85, sample masks could hang image generation. Thanks @Mr4k!

0.7.1

19 Nov 14:50
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[0.7.1] - 2019-11-19

Fixed

  • Update to fix broken CI script

[0.7.0] - 2019-11-19

Added

  • PR#57 CLI: Added the flip-and-rotate subcommand which applies flip and rotation transforms to each example input and adds them as additional examples. Thanks @JD557!
  • PR#60 added the ability to specify a channel to use as
    the inpaint mask instead of a separate image. Thanks @khskarl!
  • Added SessionBuilder::inpaint_example_channel
  • CLI: Added --inpaint-channel <r|g|b|a>

Changed

  • Replace failure crate for error handling with just std::error::Error

Fixed

  • Validate that the --m-rand / random_sample_locations parameter is > 0. #45

0.6.0

23 Sep 15:37
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Release 0.6.0

0.5.0

13 Sep 11:54
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Release 0.5.0

0.4.2

05 Sep 17:12
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Release 0.4.2

0.4.1

05 Sep 14:25
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Release 0.4.1

0.3.0

03 Sep 17:05
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Release 0.3.0

0.2.3

03 Sep 15:37
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Release 0.2.3