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Systemer
now includes a functionRunInParallel
, which indicates whether or not theEntity
s should be processed in Parallel.CollisionSystem
only benefits fromRunInParallel
, if it has more than 40 entities. This is becauseCollisionSystem
is quite fast when there's less than 40 entities, and the overhead of starting goroutines is more.Each
System
has its own turning point, which can be defined without much effort (see code).