According to Valve's RCON specification
npm install rcon-srcds --save
// ES5 import
const server = new Rcon(options);
// ES5+ import
import Rcon from 'rcon-srcds';
These are the default values.
{
host: '127.0.0.1', // Host
port: 27015, // Port
maximumPacketSize: 0, // Maximum packet bytes (0 = no limit)
encoding: 'ascii', // Packet encoding (ascii, utf8)
timeout: 1000 // in ms
}
The maximum possible value of packet size is 4096 bytes: https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#Packet_Size
Although the package name implies exclusive compatibility with Source games, Minecraft servers also use Valve's RCON implementation, so there should not be any issues using this package for your Minecraft projects!
Using async/await:
import Rcon from 'rcon-srcds';
const server = new Rcon({ host: '127.0.0.1', port: 25010 });
try {
await server.authenticate('your_rcon_password');
console.log('authenticated');
let status = await server.execute('status'); // You can read `status` reponse
server.execute('mp_autokick 0'); // no need to read the response
} catch(e) {
console.error(e);
}
Using (native) promises:
import Rcon from 'rcon-srcds';
const server = new Rcon({ port: 25010 });
server.authenticate('rcon_password')
.then(() => {
console.log('authenticated');
return server.execute('status');
})
.then(console.log)
.catch(console.error);