The Texted Engine allows you to create Console visual novel games
#include "UnexpectedFeelings.h"
TextedEngine engine("Player", "Friend of the Player");
Sleep(2000);
User can type its name
void StoryClassName::StartStory(){
TextedEngine te* = new TextedEngine("Emily");
system("cls");
Sleep(1000);
// story...
}
Choices
int choice;
PrintChoices(choice1, choice2, choice3);
std::cin >> choice;
switch (choice) {
case 1:
YourMessage(choice1, 2);
FriendsMessage(res1, 1);
break;
case 2:
YourMessage(choice2, 2);
FriendsMessage(res2, 1);
break;
case 3:
YourMessage(choice3, 2);
FriendsMessage(res3, 1);
break;
default:
YourMessage(failchoice, 1);
FriendsMessage(failres, 1);
break;
}
Flush();