Having fun, really. In more pratical term, the goal of this projet is to make something like the good old Wolfenstein 3D engine, unsing raycasting.
- compile using clang++, link using lld, so they are required
- but you can use
g++
andld
, but you need to edit the Makefile
- but you can use
- SFML, for window management, textures, etc...
# apt-get install libsfml-dev clang++ lld make
# dnf install SFML-dev clang++ lld make
# pacman -S sfml clang++ lld make
make
./doon [-h]