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Purpose

Having fun, really. In more pratical term, the goal of this projet is to make something like the good old Wolfenstein 3D engine, unsing raycasting.

Dependencies

  • compile using clang++, link using lld, so they are required
    • but you can use g++ and ld, but you need to edit the Makefile
  • SFML, for window management, textures, etc...

On Ubuntu

# apt-get install libsfml-dev clang++ lld make

On Fedora

# dnf install SFML-dev clang++ lld make

On Arch

# pacman -S sfml clang++ lld make

Building

make

Running

./doon [-h]

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Languages

  • C++ 93.6%
  • Makefile 6.4%