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Adaptation of the boardGame "It's a Wonderful World" into a video game.

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Introduction

This repository contains the code for a student project by four third-year engineering students:

This repository is an adaptation of the It's a wonderful world board game, developed in C++.

Brief explanation of the rules

In It’s a Wonderful World, you are leading an expanding Empire. You must choose the path that will get you to develop faster and better than your competitors. The game lasts 4 rounds. Each round, you draft cards that you use to produce Resources and develop your Empire. After having chosen your cards, you can recycle some of them to acquire Resources immediately, or slate them for Construction to produce Resources each round and/or gain Victory Points. At the end of the 4 th round, the player with the most Victory Points wins the game.

(For more information on the rules, please consult the rules folder)

Our goal

Our aim with this project is to create a fully functional game, from start to finish:

  • Create all the classes that manage the game's elements
  • Create the graphical interface to interact with the game.
  • Create a network game for simultaneous multiplayer play.
  • Carry out unit tests to ensure that our code works properly.

Notes

We are not affiliated with 'La boite de jeu', 'Origames' or even 'Blackrock'.

We would like to thank Frédéric Guérard (game creator) and Anthony Wolff (game designer) for creating this game. We can only encourage you to buy it, and play online at BoardGameArena)!